At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Gain 5 Block.
Upgrade a card in your Hand.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal damage equal to your Block.
Deal 20 damage.
Apply 5 Vulnerable.
Lose 1 HP.
Deal 9 damage to ALL enemies.
Exhaust 1 card.
Draw 2 cards.
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Gain 5 Block.
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Choose an Attack or Power card. Add a copy of that card into your Hand.
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Whenever a card is Exhausted, gain 3 Block.
If you Exhausted a card this turn, gain

.
Exhaust. Play the top card of your Draw Pile and Exhaust it.
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Lose 2 HP.
Deal 15 damage.
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Gain 2 Strength.
Gain 5 Block.
Deal 5 damage.
Add a copy of the third Attack you play each turn into your Hand.
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
This turn, your next Attack is played an extra time.
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Deal 9 damage.
Draw 1 card.
Deal 9 damage.
Increase this card's damage by 5 this combat.
Whenever you lose HP on your turn, gain 1 Strength.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Deal 7 damage.
Gain 2 Strength this turn.
Gain 8 Block.
Draw 1 card.
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Gain 4 Plating.
Deal 6 damage.
Deal 3 damage to a random enemy 3 times.
Take double damage from enemies.
Allies take half damage from enemies.
Gain 7 Block.
Apply 1 Vulnerable.
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Apply 3 Vulnerable.
Exhaust.
Gain 7 Block.
Exhaust 1 card at random.
Deal 5 damage twice.
Whenever you apply Vulnerable, draw 1 card.