

Hemokinesis
Lose 2 HP. Deal 15 damage.
- Character
- Ironclad
- Type
- Attack
- Cost
- 1
- Rarity
- Uncommon
Hemokinesis+UPGRADED
Lose 2 HP. Deal 20 damage.

Hemokinesis's main deal is that it has a big number. It deals 14 damage for one energy! (or arguably 16 if you count your own life loss). Add vulnerable and it's hitting even harder. It's a solid card to pick up for early fights, but I feel it is outshone a little by some other options, and while it activates life loss synergies, I haven't found those to be among Ironclad's strongest. Okay card. Puts in its day of work. Gets you through some elite fights. But at some point it'll likely be outshone.

Very efficient damage, especially in the early game. Although it costs health to use, killing enemies faster can save you health in the long run. Combo with Rupture or Tear Asunder for added value.



















