

Hemokinesis
Lose 2 HP. Deal 15 damage.
- Character
- Ironclad
- Type
- Attack
- Cost
- 1
- Rarity
- Uncommon
Hemokinesis+UPGRADED
Lose 2 HP. Deal 20 damage.

Hemokinesis's main deal is that it has a big number. It deals 14 damage for one energy! (or arguably 16 if you count your own life loss). Add vulnerable and it's hitting even harder. It's a solid card to pick up for early fights, but I feel it is outshone a little by some other options, and while it activates life loss synergies, I haven't found those to be among Ironclad's strongest. Okay card. Puts in its day of work. Gets you through some elite fights. But at some point it'll likely be outshone.



















