
Slay the Spire 2 Relic List
View all Relics in the Early Access version of STS2, released on :

Akabeko
·ColorlessUncommon
At the start of each combat, gain 8 Vigor.

Alchemical Coffer
·ColorlessAncient
Upon pickup, gain 4 potion slots filled with random potions.

Amethyst Aubergine
·ColorlessCommon
Enemies drop 10 additional Gold.

Anchor
·ColorlessCommon
Start each combat with 10 Block.

Arcane Scroll
·ColorlessAncient
Upon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth
·ColorlessAncient
Upon pickup, Transform a starter card with an ancient version.

Art of War
·ColorlessRare
If you do not play any Attacks during your turn, gain an additional
next turn.

Astrolabe
·ColorlessAncient
Upon pickup, Transform 3 cards, then Upgrade them.

Bag of Marbles
·ColorlessUncommon
At the start of each combat, apply 1 Vulnerable to ALL enemies.

Bag of Preparation
·ColorlessCommon
At the start of each combat, draw 2 additional cards.

Beating Remnant
·ColorlessRare
You cannot lose more than 20 HP in a single turn.

Beautiful Bracelet
·ColorlessAncient
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Bellows
·ColorlessUncommon
The first Hand you draw each combat is Upgraded.

Belt Buckle
·ColorlessShop
While you have no potions, you have 2 additional Dexterity.

Big Hat
·NecrobinderRare
At the start of each combat, add 2 random Ethereal cards into your Hand.

Big Mushroom
·ColorlessEvent
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Biiig Hug
·ColorlessAncient
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Bing Bong
·ColorlessEvent
Whenever you add a card to your Deck, add one additional copy.

Black Blood
·ColorlessStarter
At the end of combat, heal 12 HP.

Black Star
·ColorlessAncient
Elites drop an additional Relic when defeated.

Akabeko
·ColorlessUncommon

Alchemical Coffer
·ColorlessAncient

Amethyst Aubergine
·ColorlessCommon

Anchor
·ColorlessCommon

Arcane Scroll
·ColorlessAncient

Archaic Tooth
·ColorlessAncient

Art of War
·
Colorless
Rare

Astrolabe
·ColorlessAncient

Bag of Marbles
·ColorlessUncommon

Bag of Preparation
·ColorlessCommon

Beating Remnant
·ColorlessRare

Beautiful Bracelet
·ColorlessAncient

Bellows
·ColorlessUncommon

Belt Buckle
·ColorlessShop

Big Hat
·NecrobinderRare

Big Mushroom
·ColorlessEvent

Biiig Hug
·ColorlessAncient

Bing Bong
·ColorlessEvent

Black Blood
·ColorlessStarter

Black Star
·ColorlessAncient

Blessed Antler
·ColorlessAncient

Blood-Soaked Rose
·ColorlessAncient

Blood Vial
·ColorlessCommon

Bone Flute
·NecrobinderCommon

Bone Tea
·ColorlessEvent

Book of Five Rings
·ColorlessCommon

Book Repair Knife
·NecrobinderUncommon

Bookmark
·NecrobinderRare

Booming Conch
·ColorlessAncient

Bound Phylactery
·NecrobinderStarter

Bowler Hat
·ColorlessUncommon

Bread
·ColorlessShop

Brilliant Scarf
·ColorlessAncient

Brimstone
·IroncladShop

Bronze Scales
·ColorlessCommon

Burning Blood
·IroncladStarter

Burning Sticks
·ColorlessShop

Byrdpip
·ColorlessEvent

Calling Bell
·ColorlessAncient

Candelabra
·ColorlessUncommon

Captain's Wheel
·ColorlessRare

Cauldron
·ColorlessShop

Centennial Puzzle
·ColorlessCommon

Chandelier
·ColorlessRare

Charon's Ashes
·IroncladRare

Chemical X
·ColorlessShop

Choices Paradox
·ColorlessAncient

The Chosen Cheese
·ColorlessEvent

Claws
·ColorlessAncient

Cloak Clasp
·ColorlessRare

Cracked Core
·DefectStarter

Crossbow
·ColorlessAncient

Cursed Pearl
·ColorlessAncient

Darkstone Periapt
·ColorlessEvent

Data Disk
·DefectCommon

Daughter of the Wind
·ColorlessEvent

Delicate Frond
·ColorlessAncient

Demon Tongue
·IroncladRare

Diamond Diadem
·ColorlessAncient

Dingy Rug
·ColorlessShop

Distinguished Cape
·ColorlessAncient

Divine Destiny
·ColorlessStarter

Divine Right
·RegentStarter

Dolly's Mirror
·ColorlessShop

Dragon Fruit
·ColorlessShop

Dream Catcher
·ColorlessEvent

Driftwood
·ColorlessAncient

Dusty Tome
·ColorlessAncient

Ectoplasm
·ColorlessAncient

Electric Shrymp
·ColorlessAncient

Ember Tea
·ColorlessEvent

Emotion Chip
·DefectRare

Empty Cage
·ColorlessAncient

Eternal Feather
·ColorlessUncommon

Anchor???
·ColorlessEvent

Blood Vial???
·ColorlessEvent

Happy Flower???
·ColorlessEvent

Lee's Waffle???
·ColorlessEvent

Mango???
·ColorlessEvent

The Merchant's Rug???
·ColorlessEvent

Orichalcum???
·ColorlessEvent

Snecko Eye???
·ColorlessEvent

Strike Dummy???
·ColorlessEvent

Venerable Tea Set???
·ColorlessEvent

Fencing Manual
·RegentCommon

Festive Popper
·ColorlessCommon

Fiddle
·ColorlessAncient

Forgotten Soul
·ColorlessEvent

Fragrant Mushroom
·ColorlessEvent

Fresnel Lens
·ColorlessEvent

Frozen Egg
·ColorlessRare

Funerary Mask
·NecrobinderUncommon

Fur Coat
·ColorlessAncient

Galactic Dust
·RegentUncommon

Gambling Chip
·ColorlessRare

Game Piece
·ColorlessRare

Ghost Seed
·ColorlessShop

Girya
·ColorlessRare

Glass Eye
·ColorlessAncient

Glitter
·ColorlessAncient

Gnarled Hammer
·ColorlessShop

Gold-Plated Cables
·DefectUncommon

Golden Compass
·ColorlessAncient

Golden Pearl
·ColorlessAncient

Gorget
·ColorlessCommon

Gremlin Horn
·ColorlessUncommon

Hand Drill
·ColorlessEvent

Happy Flower
·ColorlessCommon

Helical Dart
·SilentRare

History Course
·ColorlessEvent

Horn Cleat
·ColorlessUncommon

Ice Cream
·ColorlessRare

Infused Core
·ColorlessStarter

Intimidating Helmet
·ColorlessRare

Iron Club
·ColorlessAncient

Ivory Tile
·NecrobinderRare

Jeweled Mask
·ColorlessAncient

Jewelry Box
·ColorlessAncient

Joss Paper
·ColorlessUncommon

Juzu Bracelet
·ColorlessCommon

Kifuda
·ColorlessShop

Kunai
·ColorlessRare

Kusarigama
·ColorlessUncommon

Lantern
·ColorlessCommon

Large Capsule
·ColorlessAncient

Lasting Candy
·ColorlessRare

Lava Lamp
·ColorlessShop

Lava Rock
·ColorlessAncient

Lead Paperweight
·ColorlessAncient

Leafy Poultice
·ColorlessAncient

Lee's Waffle
·ColorlessShop

Letter Opener
·ColorlessUncommon

Lizard Tail
·ColorlessRare

Looming Fruit
·ColorlessAncient

Lord's Parasol
·ColorlessAncient

Lost Coffer
·ColorlessAncient

Lost Wisp
·ColorlessEvent

Lucky Fysh
·ColorlessUncommon

Lunar Pastry
·RegentRare

Mango
·ColorlessRare

Massive Scroll
·ColorlessAncient

Maw Bank
·ColorlessEvent

Meal Ticket
·ColorlessCommon

Meat Cleaver
·ColorlessAncient

Meat on the Bone
·ColorlessRare

Membership Card
·ColorlessShop

Mercury Hourglass
·ColorlessUncommon

Metronome
·DefectRare

Mini Regent
·RegentRare

Miniature Cannon
·ColorlessUncommon

Miniature Tent
·ColorlessShop

Molten Egg
·ColorlessRare

Mr. Struggles
·ColorlessEvent

Mummified Hand
·ColorlessRare

Music Box
·ColorlessAncient

Mystic Lighter
·ColorlessShop

Neow's Torment
·ColorlessAncient

New Leaf
·ColorlessAncient

Ninja Scroll
·SilentShop

Nunchaku
·ColorlessUncommon

Nutritious Oyster
·ColorlessAncient

Nutritious Soup
·ColorlessAncient

Oddly Smooth Stone
·ColorlessCommon

Old Coin
·ColorlessRare

Orange Dough
·RegentRare

Orichalcum
·ColorlessUncommon

Ornamental Fan
·ColorlessUncommon

Orrery
·ColorlessShop

Pael's Blood
·ColorlessAncient

Pael's Claw
·ColorlessAncient

Pael's Eye
·ColorlessAncient

Pael's Flesh
·ColorlessAncient

Pael's Growth
·ColorlessAncient

Pael's Horn
·ColorlessAncient

Pael's Legion
·ColorlessAncient

Pael's Tears
·ColorlessAncient

Pael's Tooth
·ColorlessAncient

Pael's Wing
·ColorlessAncient

Pandora's Box
·ColorlessAncient

Pantograph
·ColorlessUncommon

Paper Krane
·SilentRare

Paper Phrog
·IroncladUncommon

Parrying Shield
·ColorlessUncommon

Pear
·ColorlessUncommon

Pen Nib
·ColorlessUncommon

Pendulum
·ColorlessCommon

Permafrost
·ColorlessCommon

Petrified Toad
·ColorlessUncommon

Philosopher's Stone
·ColorlessAncient

Phylactery Unbound
·ColorlessStarter

Planisphere
·ColorlessUncommon

Pocketwatch
·ColorlessRare

Pollinous Core
·ColorlessEvent

Pomander
·ColorlessAncient

Potion Belt
·ColorlessCommon

Power Cell
·DefectRare

Prayer Wheel
·ColorlessRare

Precarious Shears
·ColorlessAncient

Precise Scissors
·ColorlessAncient

Preserved Fog
·ColorlessAncient

Prismatic Gem
·ColorlessAncient

Pumpkin Candle
·ColorlessAncient

Punch Dagger
·ColorlessShop

Radiant Pearl
·ColorlessAncient

Rainbow Ring
·ColorlessRare

Razor Tooth
·ColorlessRare

Red Mask
·ColorlessUncommon

Red Skull
·IroncladCommon

Regal Pillow
·ColorlessCommon

Regalite
·RegentUncommon

Reptile Trinket
·ColorlessUncommon

Ring of the Drake
·ColorlessStarter

Ring of the Snake
·SilentStarter

Ringing Triangle
·ColorlessShop

Ripple Basin
·ColorlessUncommon

Royal Poison
·ColorlessEvent

Royal Stamp
·ColorlessShop

Ruined Helmet
·IroncladRare

Runic Capacitor
·DefectShop

Runic Pyramid
·ColorlessAncient

Sai
·ColorlessAncient

Sand Castle
·ColorlessAncient

Screaming Flagon
·ColorlessShop

Scroll Boxes
·ColorlessAncient

Sea Glass
·ColorlessAncient

Seal of Gold
·ColorlessAncient

Self-Forming Clay
·IroncladUncommon

Sere Talon
·ColorlessAncient

Shovel
·ColorlessRare

Shuriken
·ColorlessRare

Signet Ring
·ColorlessAncient

Silver Crucible
·ColorlessAncient

Sling of Courage
·ColorlessShop

Small Capsule
·ColorlessAncient

Snecko Eye
·ColorlessAncient

Snecko Skull
·SilentCommon

Sozu
·ColorlessAncient

Sparkling Rouge
·ColorlessUncommon

Spiked Gauntlets
·ColorlessAncient

Stone Calendar
·ColorlessRare

Stone Cracker
·ColorlessUncommon

Stone Humidifier
·ColorlessAncient

Storybook
·ColorlessAncient

Strawberry
·ColorlessCommon

Strike Dummy
·ColorlessCommon

Sturdy Clamp
·ColorlessRare

Sword of Jade
·ColorlessEvent

Sword of Stone
·ColorlessEvent

Symbiotic Virus
·DefectUncommon

Tanx's Whistle
·ColorlessAncient

Tea of Discourtesy
·ColorlessEvent

The Abacus
·ColorlessShop

The Boot
·ColorlessEvent

The Courier
·ColorlessRare

Throwing Axe
·ColorlessAncient

Tingsha
·SilentUncommon

Tiny Mailbox
·ColorlessCommon

Toasty Mittens
·ColorlessAncient

Toolbox
·ColorlessShop

Touch of Orobas
·ColorlessAncient

Tough Bandages
·SilentRare

Toxic Egg
·ColorlessRare

Toy Box
·ColorlessAncient

Tri-Boomerang
·ColorlessAncient

Tungsten Rod
·ColorlessRare

Tuning Fork
·ColorlessUncommon

Twisted Funnel
·SilentUncommon

Unceasing Top
·ColorlessRare

Undying Sigil
·NecrobinderShop

Unsettling Lamp
·ColorlessRare

Vajra
·ColorlessCommon

Vambrace
·ColorlessUncommon

Velvet Choker
·ColorlessAncient

Venerable Tea Set
·ColorlessCommon

Very Hot Cocoa
·ColorlessAncient

Vexing Puzzlebox
·ColorlessRare

Vitruvian Minion
·RegentShop

War Hammer
·ColorlessAncient

War Paint
·ColorlessCommon

Whetstone
·ColorlessCommon

Whispering Earring
·ColorlessAncient

White Beast Statue
·ColorlessRare

White Star
·ColorlessRare

Wing Charm
·ColorlessShop

Wongo Customer Appreciation Badge
·ColorlessEvent

Wongo's Mystery Ticket
·ColorlessEvent

Yummy Cookie
·ColorlessAncient
At the start of each combat, gain 8 Vigor.
Upon pickup, gain 4 potion slots filled with random potions.
Enemies drop 10 additional Gold.
Start each combat with 10 Block.
Upon pickup, obtain a random Rare Card to add to your Deck.
Upon pickup, Transform a starter card with an ancient version.
If you do not play any Attacks during your turn, gain an additional
next turn. Upon pickup, Transform 3 cards, then Upgrade them.
At the start of each combat, apply 1 Vulnerable to ALL enemies.
At the start of each combat, draw 2 additional cards.
You cannot lose more than 20 HP in a single turn.
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
The first Hand you draw each combat is Upgraded.
While you have no potions, you have 2 additional Dexterity.
At the start of each combat, add 2 random Ethereal cards into your Hand.
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Whenever you add a card to your Deck, add one additional copy.
At the end of combat, heal 12 HP.
Elites drop an additional Relic when defeated.
Gain
at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Upon pickup, add 1 Enthralled to your Deck. Gain
at the start of each turn. At the start of each combat, heal 2 HP.
Whenever Osty attacks, gain 2 Block.
At the start of the next combat, Upgrade your starting hand.
Every 5 cards you add to your Deck, heal 15 HP.
Whenever a non-Minion enemy dies to Doom, heal 3 HP.
At the end of each turn, lower the cost of a random Retained card by 1 until played.
At the start of Elite combats, draw 2 additional cards.
At the start of your turn, Summon 1.
Gain 20% additional Gold.
At the start of your first turn, lose 
. At the start of all other turns, gain
. The 5th card you play each turn is free.
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Start each combat with 3 Thorns.
At the end of combat, heal 6 HP.
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Upon pickup, obtain a unique Curse and 3 Relics.
At the start of your 2nd turn, gain 
. At the start of your 3rd turn, gain 18 Block.
Upon pickup, brews 5 random potions.
The first time you lose HP each combat, draw 3 cards.
At the start of your 3rd turn, gain 

. Whenever you Exhaust a card, deal 3 damage to ALL enemies.
The effects of your cost X cards are increased by 2.
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
At the end of combat, gain 1 Max HP.
Upon pickup, Transform up to 6 cards into Maul.
At the end of your turn, gain 1 Block for each card in your Hand.
At the start of each combat, Channel 1 Lightning.
At the start of your turn, add a random Attack into your Hand. It costs 0
this turn. Upon pickup, receive Greed. Gain 333 Gold.
Whenever you obtain a Curse, raise your Max HP by 6.
Start each combat with 1 Focus.
Whenever you play an Attack, gain 1 Block.
At the start of each combat, fill all empty potion slots with random potions.
The first time you lose HP on your turn, heal HP equal to the amount lost.
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Card rewards can now contain Colorless cards.
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
At the start of each combat, gain 




. At the start of each combat, gain 

. Upon pickup, obtain an additional copy of a card in your Deck.
Whenever you gain Gold, raise your Max HP by 1.
Whenever you Rest, you may add a card to your Deck.
You may reroll each card reward once.
Upon pickup, obtain an Ancient Card.
You can no longer gain Gold. Gain
at the start of each turn. Upon pickup, Enchant a Skill with Imbued.
At the start of the next 5 combats, gain 2 Strength.
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Upon pickup, remove 2 cards from your Deck.
For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Start each combat with 4 Block.
At the start of each combat, heal 1 HP.
Every 5 turns, gain
. Upon pickup, heal 10% of your HP.
Upon pickup, raise your Max HP by 3.
Poor imitation. Does nothing.
If you end your turn without Block, gain 3 Block.
Start each combat Confused.
Cards containing “Strike” deal 1 additional damage.
Whenever you enter a Rest Site, start the next combat with an additional
. At the start of each combat, Forge 10.
At the start of each combat, deal 9 damage to ALL enemies.
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Whenever you Exhaust a card, deal 1 damage to a random enemy.
Upon pickup, lose 15 HP and Upgrade 3 random cards.
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Whenever you add a Power into your Deck, Upgrade it.
At the start of each combat, add 3 Souls into your Draw Pile.
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
For every 10
spent, gain 10 Block. At the start of each combat, discard any number of cards then draw that many.
Whenever you play a Power, draw 1 card.
Strikes and Defends gain Ethereal.
You can now gain Strength at Rest Sites.
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Enchant all card rewards with Glam.
Upon pickup, Enchant up to 3 Attacks with Sharp 3.
Your rightmost Orb triggers its passive an additional time.
Upon pickup, replace the Act 2 Map with a single special path.
Upon pickup, gain 150 Gold.
At the start of each combat, gain 4 Plating.
Whenever an enemy dies, gain
and draw 1 card. Whenever you break an enemy's Block, apply 2 Vulnerable.
Every 3 turns, gain
. Whenever you play a Shiv, gain 1 Dexterity this turn.
At the start of your turn, play a copy of your last played Attack or Skill.
At the start of your 2nd turn, gain 14 Block.
Energy is now conserved between turns.
At the start of each combat, Channel 3 Lightning.
Whenever you play a card that costs 
or more, gain 4 Block. Every 4 cards you play, draw 1 card.
Whenever you play a card that costs 

or more, gain
. At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Upon pickup, add 1 Apotheosis to your Deck.
Every 5 times you Exhaust a card, draw 1 card.
Regular enemy combats are no longer encountered in ? rooms.
Upon pickup, Enchant up to 3 cards with Adroit.
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Start each combat with an additional
. Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Every other combat, your card rewards gain an additional Power.
At the end of combat, Upgrade all card rewards if you took no damage.
The Act 1 Boss drops 2 Relics.
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Upon pickup, raise your Max HP by 7 and heal all of your HP.
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
When you would die, heal to 50% of your Max HP instead.
Upon pickup, raise your Max HP by 31.
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Upon pickup, gain 1 card reward and procure 1 random potion.
Whenever you play a Power, deal 8 damage to ALL enemies.
Whenever you add a card to your Deck, gain 15 Gold.
At the end of your turn, gain
. Upon pickup, raise your Max HP by 14.
Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Whenever you enter a shop room, heal 15 HP.
You may Cook at Rest Sites.
If your HP is at or below 50% at the end of combat, heal 12 HP.
50% discount on all products!
At the start of your turn, deal 3 damage to ALL enemies.
The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
The first time you spend
each turn, gain 1 Strength. Upgraded Attacks deal 3 additional damage.
You may choose any number of options at Rest Sites.
Whenever you add an Attack card to your Deck, Upgrade it.
At the start of your turn, deal damage equal to the turn number to ALL enemies.
Whenever you play a Power, a random card in your Hand is free to play that turn.
Create an Ethereal copy of the first Attack you play each turn.
Enchanted Attacks deal 9 additional damage.
Upon pickup, add 1 Neow's Fury to your Deck.
Upon pickup, Transform 1 card.
At the start of each combat, add 3 Shivs into your Hand.
Every time you play 10 Attacks, gain
. Upon pickup, raise your Max HP by 11.
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Start each combat with 1 Dexterity.
Upon pickup, gain 300 Gold.
At the start of each combat, add 2 random Colorless cards into your Hand.
If you end your turn without Block, gain 6 Block.
Every time you play 3 Attacks in a single turn, gain 4 Block.
Upon pickup, gain 5 card rewards.
At the start of your turn, draw 1 additional card.
Upon pickup, Enchant all Defends with Goopy.
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Gain an additional
at the start of your 3rd turn, and every turn after that. Upon pickup, Enchant a card with Clone.
Upon pickup, add 2 Relax to your Deck.
Doubles Block gained from a card, then goes to sleep for 2 turns.
If you end your turn with unspent
, gain an additional 
next turn. Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Transform ALL Strikes and Defends.
At the start of each Boss combat, heal 25 HP.
Enemies with Weak deal 40% less damage to you rather than 25%.
Enemies with Vulnerable take 75% more damage rather than 50%.
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Upon pickup, raise your Max HP by 10.
Every 10th Attack you play deals double damage.
Whenever you shuffle your Draw Pile, draw a card.
The first time you play a Power each combat, gain 6 Block.
At the start of each combat, procure a Potion-Shaped Rock.
Gain
at the start of each turn. ALL enemies start combat with 1 Strength. At the start of each combat, Summon 5. At the start of your turn, Summon 2.
Whenever you enter a ? room, heal 4 HP.
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Every 4 turns, draw 2 additional cards.
Upon pickup, Upgrade a card.
Upon pickup, gain 2 potion slots.
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Normal enemies drop an additional card reward.
Upon pickup, remove 2 cards from your Deck and take 13 damage.
Upon pickup, remove 1 card from your Deck.
Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Gain
at the start of each turn. Card rewards now contain cards from other colors. Gain
at the start of each turn. Extinguishes at the start of Act 3. Upon pickup, Enchant an Attack with Momentum 5.
At the start of each combat, add 1 Luminesce into your Hand.
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
At the start of each combat, apply 1 Weak to ALL enemies.
While your HP is at or below 50%, you have 3 additional Strength.
Whenever you Rest, heal an additional 15 HP.
Whenever you create a Colorless card, gain 2 Block.
Whenever you use a potion, gain 3 Strength this turn.
At the start of your first 3 turns, draw 2 additional cards.
At the start of each combat, draw 2 additional cards.
Retain your Hand on the first turn of combat.
If you did not play any Attacks during your turn, gain 4 Block.
At the start of each combat, lose 4 HP.
Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
The first time you gain Strength each combat, double the amount gained.
Start each combat with 3 additional Orb Slots.
At the end of your turn, you no longer discard your Hand.
At the start of your turn, gain 7 Block.
Upon pickup, Upgrade 6 random cards.
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
See 15 cards from another character. Choose any number of them to add to your Deck.
At the start of your turn, spend 5 Gold to gain
. Whenever you lose HP in combat, gain 3 Block next turn.
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
You can now dig at Rest Sites to obtain a random Relic.
Every time you play 3 Attacks in a single turn, gain 1 Strength.
Upon pickup, gain 999 Gold.
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Start each Elite combat with 2 Strength.
Upon pickup, obtain a random Relic.
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Whenever you apply Poison, apply an additional 1 Poison.
Gain
at the start of each turn. You can no longer obtain potions. At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Gain
at the start of each turn. Powers cost 1 more
. At the end of turn 7, deal 52 damage to ALL enemies.
At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Upon pickup, add 1 Brightest Flame to your Deck.
Upon pickup, raise your Max HP by 7.
Cards containing “Strike” deal 3 additional damage.
Up to 10 Block persists across turns.
Start each combat with 3 Strength.
Transforms into a powerful Relic after defeating 5 Elites.
At the start of each combat, Channel 1 Dark.
Upon pickup, add 1 Whistle to your Deck.
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
Whenever you shuffle your Draw Pile, gain 6 Block.
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
The first card you play each combat is played an extra time.
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Whenever you Rest, procure a random potion.
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Upon pickup, replace your starter Relic with an Ancient version.
Whenever you discard a card during your turn, gain 3 Block.
Whenever you add a Skill into your Deck, Upgrade it.
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Whenever you would lose HP, lose 1 less.
Every time you play 10 Skills, gain 7 Block.
At the start of each combat, apply 4 Poison to ALL enemies.
Whenever you have no cards in Hand during your turn, draw a card.
Enemies with at least as much Doom as HP deal 50% less damage.
Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Start each combat with 1 Strength.
The first time you gain Block from a card each combat, double the amount gained.
Gain
at the start of each turn. You cannot play more than 6 cards per turn. Whenever you enter a Rest Site, start the next combat with an additional 
. Start each combat with an additional 4
. At the start of each combat, add a random card into your Hand. It costs 0
. Cards containing “Minion” deal double damage and gain double Block.
Whenever you kill an Elite, Upgrade 4 random cards.
Upon pickup, Upgrade 2 random Skills.
Upon pickup, Upgrade 2 random Attacks.
Gain
at the start of each turn. Vakuu plays your first turn for you. Potions always appear in combat rewards.
Elites drop an additional Rare card reward.
A random card in each card reward is Enchanted with Swift 1.
Does nothing.
Receive 3 random Relics after 5 combats.
Upon pickup, Upgrade 4 cards.