Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Summon 6.
Exhaust.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Procure a random potion.
Exhaust.
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Innate.
Upgrade ALL your cards.
Exhaust.
Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 5 Block.
Upgrade a card in your Hand.
Unplayable.
Ethereal.
Eternal.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Every 10 cards you draw, gain
. Unplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat. Block is not removed at the start of your turn.
Deal 8 damage.
Apply 2 Vulnerable.
Draw 3 cards.
You cannot draw additional cards this turn.
Whenever you gain Block on your turn, other players gain half that much Block.
Play 3 random Attacks from your Discard Pile.
At the end of your turn, if this is in your Hand,
lose 6 HP.
Another player gains 
. Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Deal 8 damage.
Apply Doom equal to damage dealt.
Lose 2 HP.
Gain 16 Block.
Lose 3 HP.
Gain 
. Deal 32 damage.
Deal damage equal to your Block.
Summon 5.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Gain 4
.
Cards cost an additional
this turn. Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Deal 20 damage.
Apply 5 Vulnerable.
Lose 1 HP.
Deal 9 damage to ALL enemies.
Gain 
.
Draw 2 cards.
Lose 1 Max HP. Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Unplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Exhaust 1 card.
Draw 2 cards.
Deal 52 damage.
Deal 14 damage.
Unplayable.
Can be hatched at a Rest Site.
Whenever you play an Attack, add a random Attack into your Hand.
Osty's attacks deal 4 additional damage.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Play the top X cards of your Draw Pile.
Play 2 random cards from your Draw Pile.
Poison is triggered 1 additional time.
Shivs deal 4 additional damage.
Draw 3 cards.
Discard 1 card.
Deal 18 damage.
Add a 0
copy of this card into your Discard Pile. Gain
.
Draw 2 cards.
Exhaust. Whenever you play a card, gain 1 Block.
Gain 
. Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand. Gain 2 Dexterity this turn.
Whenever you create a card, gain 1 Strength.
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 14 damage to ALL enemies.
Gain 5 Block.
Draw 2 cards.
Innate.
Deal 11 damage.
Exhaust.
Deal 7 damage.
Channel 1 Lightning.
Deal 5 damage for each Channeled Orb.
Deal 3 damage.
Apply 1 Vulnerable.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Choose a card in your Hand to Transform into Minion Strike.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust. Whenever you spend or gain
, deal 3 damage to ALL enemies. Add 3 Shivs into your Hand.
Exhaust.
Add 2 Inky Shivs into your Hand.
Gain 5 Block.
Block is not removed at the start of your next turn.
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Gain 6 Block.
Add a Dazed into your Discard Pile.
Innate.
Gain 10 Block.
Exhaust.
Apply 3 Poison to a random enemy 3 times.
If the enemy has Poison, apply 9 Poison.
Prevent the next time you would lose HP.
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Gain 13 Block.
Forge 10.
Add 3 random Colorless cards into your Hand.
Exhaust.
This turn, your next Skill is played an extra time.
Discard your Hand,
then draw that many cards.
Exhaust.
Whenever you are attacked, deal 3 damage back.
Gain 2 Orb Slots.
Deal 6 damage 3 times.
Channel 1 random Orb.
Gain 7 Block.
Next turn, gain
. Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Whenever you spend
, gain 2 Block for each
spent.