
Poison is triggered 1 additional time.
Summon 6.
Exhaust.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Procure a random potion.
Exhaust.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Ethereal.
Gain 1 Intangible.
Exhaust.
Gain 5 Block.
Upgrade a card in your Hand.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Every 10 cards you draw, gain
. Whenever you gain Block on your turn, other players gain half that much Block.
At the end of your turn, if this is in your Hand,
lose 6 HP.
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Deal 8 damage.
Apply Doom equal to damage dealt.
Deal damage equal to your Block.
Summon 5.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Gain 4
.
Cards cost an additional
this turn. Deal 20 damage.
Apply 5 Vulnerable.
Lose 1 HP.
Deal 9 damage to ALL enemies.
Exhaust 1 card.
Draw 2 cards.
Osty's attacks deal 4 additional damage.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Summon 3.
Exhaust 1 card from your Draw Pile.
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Give another player 5 Strength this turn.
At the start of your turn, apply 6 Doom to a random enemy.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Whenever you play a card that costs 
or more, gain 4 Block. Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Exhaust.
Gain 5 Block.
Gain 5 Block.
Ethereal.
Deal 13 damage.
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Whenever you play a Soul, Summon 1.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Shivs deal 4 additional damage.
Draw 3 cards.
Discard 1 card.
Whenever you play a card, gain 1 Block.
Whenever you create a card, gain 1 Strength.
Gain 5 Block.
Draw 2 cards.
Deal 7 damage.
Channel 1 Lightning.
Deal 5 damage for each Channeled Orb.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Choose a card in your Hand to Transform into Minion Strike.
Whenever you spend or gain
, deal 3 damage to ALL enemies. Add 3 Shivs into your Hand.
Exhaust.
Add 2 Inky Shivs into your Hand.
Gain 5 Block.
Block is not removed at the start of your next turn.
If the enemy has Poison, apply 9 Poison.
Add 3 random Colorless cards into your Hand.
Exhaust.
This turn, your next Skill is played an extra time.
Whenever you are attacked, deal 3 damage back.
Gain 2 Orb Slots.
Channel 1 random Orb.
Gain 7 Block.
Next turn, gain
. Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Whenever you spend
, gain 2 Block for each
spent. Gain 6 Block.
Add 1 Shiv into your Hand.
Deal 6 damage.
Channel 1 Frost.
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Next turn,
gain
and
.
Retain your Hand this turn. At the start of your turn, gain 2 Block for each unique Orb you have.
Channel 1 Frost.
Draw 1 card.
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a
cost. Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Deal 4 damage to ALL enemies twice.
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Apply 5 Poison.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Gain 1 Focus.
Deal 30 damage.
Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Gain 4 Block.
Next turn, gain 4 Block.
Double your Energy.
Exhaust.