Slay the Spire 2
StS2 Overlay
Tier Lists
Cards
Game Info
Editorial
Ironclad Cards - Slay the Spire 2
Every Ironclad card in the game, with pick, buy and upgrade rates for each act.
Cards
93 Total Cards
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
Beta Changes
Sort:
Most Picked in Act 1
StS2 Overlay
Tier Lists
Cards
Game Info
Editorial
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Cost:
1
Type:
All
Rarity:
All
Base
Upgraded
Beta Changes
Sort:
Most Picked in Act 1
Beta changes
Skill
Dominate
1
Apply 1
Vulnerable
.
Gain 1
Strength
for each
Vulnerable
on the enemy.
Exhaust
.
Pick
79%
79%
Act
+9%
+9%
Run
+4%
+4%
Beta changes
Power
Crimson Mantle
Attack
Thrash
1
Attack
Feed
1
Attack
Conflagration
1
Beta changes
Skill
Colossus
Skill
Stoke
1
Beta changes
Skill
Taunt
Power
Aggression
1
Attack
Pommel Strike
1
Beta changes
Power
Cruelty
1
Skill
Shrug It Off
1
Skill
One-Two Punch
1
Attack
Dismantle
1
Skill
Tremble
1
Skill
Evil Eye
1
Attack
Ashen Strike
1
Power
Inferno
1
Skill
Burning Pact
1
Power
Stone Armor
1
Power
Feel No Pain
1
Power
Inflame
1
Power
Vicious
1
Skill
Infernal Blade
1
Skill
True Grit
1
Power
Rupture
1
Skill
Armaments
1
Skill
Second Wind
1
Attack
Breakthrough
1
Attack
Pillage
1
Attack
Hemokinesis
1
Attack
Molten Fist
1
Attack
Headbutt
1
Beta changes
Skill
Forgotten Ritual
Beta changes
Attack
Rampage
Attack
Twin Strike
1
Attack
Thunderclap
1
Attack
Iron Wave
1
Beta changes
Attack
Setup Strike
Attack
Sword Boomerang
1
Skill
Drum of Battle
1
Attack
Body Slam
1
Beta changes
Power
Tank
1
Power
Juggling
1
Skill
Havoc
1
Attack
Break
1
Skill
Defend
1
Skill
Dual Wield
1
Attack
Strike
1
1
At the start of your turn, lose 1 HP and gain 8
Block
.
Pick
79%
79%
Act
+14%
+14%
Run
+4%
+4%
Deal 4 damage twice.
Exhaust
a random Attack in your
Hand
and add its damage to this card.
Pick
74%
74%
Act
+11%
+11%
Run
+1%
+1%
Deal 10 damage.
If
Fatal
, raise your Max HP by 3.
Exhaust
.
Pick
70%
70%
Act
-3%
-3%
Run
+1%
+1%
Deal 2 damage to ALL enemies 4 times.
Pick
66%
66%
Act
+6%
+6%
Run
+3%
+3%
1
Gain 5
Block
.
You receive 50% less damage from
Vulnerable
enemies this turn.
Pick
65%
65%
Act
+0%
+0%
Run
+1%
+1%
Exhaust
your
Hand
.
Add 1 random card into your
Hand
for each card
Exhausted
.
Pick
64%
64%
Act
+9%
+9%
Run
+7%
+7%
1
Gain 7
Block
.
Apply 1
Vulnerable
.
Pick
60%
60%
Act
+2%
+2%
Run
+2%
+2%
At the start of your turn, put a random Attack from your
Discard Pile
into your
Hand
and
Upgrade
it.
Pick
57%
57%
Act
+8%
+8%
Run
+4%
+4%
Deal 9 damage.
Draw 1 card.
Pick
56%
56%
Act
+0%
+0%
Run
+0%
+0%
Vulnerable
enemies take an additional 25% damage.
Pick
53%
53%
Act
-6%
-6%
Run
-2%
-2%
Gain 8
Block
.
Draw 1 card.
Pick
44%
44%
Act
+0%
+0%
Run
+1%
+1%
This turn, your next Attack is played an extra time.
Pick
44%
44%
Act
+1%
+1%
Run
-3%
-3%
Deal 8 damage.
If the enemy is
Vulnerable
, hits twice.
Pick
42%
42%
Act
+5%
+5%
Run
+0%
+0%
Apply 3
Vulnerable
.
Exhaust
.
Pick
41%
41%
Act
-1%
-1%
Run
-1%
-1%
Gain 8
Block
.
Gain another 8
Block
if you have
Exhausted
a card this turn.
Pick
39%
39%
Act
-4%
-4%
Run
+0%
+0%
Deal 6 damage.
Deals 3 additional damage for each card in your
Exhaust Pile
.
Pick
38%
38%
Act
+0%
+0%
Run
+0%
+0%
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Pick
37%
37%
Act
+3%
+3%
Run
+0%
+0%
Exhaust
1 card.
Draw 2 cards.
Pick
36%
36%
Act
-7%
-7%
Run
-1%
-1%
Gain 4
Plating
.
Pick
34%
34%
Act
-1%
-1%
Run
+2%
+2%
Whenever a card is
Exhausted
, gain 3
Block
.
Pick
30%
30%
Act
-8%
-8%
Run
+1%
+1%
Gain 2
Strength
.
Pick
30%
30%
Act
+2%
+2%
Run
-1%
-1%
Whenever you apply
Vulnerable
, draw 1 card.
Pick
28%
28%
Act
-9%
-9%
Run
-2%
-2%
Add a random Attack into your
Hand
. It's free to play this turn.
Exhaust
.
Pick
28%
28%
Act
+0%
+0%
Run
-1%
-1%
Gain 7
Block
.
Exhaust
1 card at random.
Pick
27%
27%
Act
-7%
-7%
Run
-2%
-2%
Whenever you lose HP on your turn, gain 1
Strength
.
Pick
26%
26%
Act
-6%
-6%
Run
-3%
-3%
Gain 5
Block
.
Upgrade
a card in your
Hand
.
Pick
25%
25%
Act
-2%
-2%
Run
-1%
-1%
Exhaust
all non-Attack cards in your
Hand
. Gain 5
Block
for each card
Exhausted
.
Pick
25%
25%
Act
-5%
-5%
Run
+0%
+0%
Lose 1 HP.
Deal 9 damage to ALL enemies.
Pick
24%
24%
Act
-4%
-4%
Run
-2%
-2%
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Pick
24%
24%
Act
-2%
-2%
Run
-1%
-1%
Lose 2 HP.
Deal 15 damage.
Pick
24%
24%
Act
-1%
-1%
Run
-2%
-2%
Deal 10 damage.
Double the enemy's
Vulnerable
.
Exhaust
.
Pick
23%
23%
Act
-1%
-1%
Run
-2%
-2%
Deal 9 damage.
Put a card from your
Discard Pile
on top of your
Draw Pile
.
Pick
20%
20%
Act
+1%
+1%
Run
+0%
+0%
1
If you
Exhausted
a card this turn, gain
.
Exhaust
.
Pick
17%
17%
Act
-5%
-5%
Run
+0%
+0%
1
Deal 9 damage.
Increase this card's damage by 5 this combat.
Pick
17%
17%
Act
+0%
+0%
Run
-4%
-4%
Deal 5 damage twice.
Pick
15%
15%
Act
+2%
+2%
Run
-1%
-1%
Deal 4 damage and apply 1
Vulnerable
to ALL enemies.
Pick
13%
13%
Act
-4%
-4%
Run
-3%
-3%
Gain 5
Block
.
Deal 5 damage.
Pick
13%
13%
Act
-4%
-4%
Run
-2%
-2%
1
Deal 7 damage.
Gain 2
Strength
this turn.
Pick
12%
12%
Act
-2%
-2%
Run
-3%
-3%
Deal 3 damage to a random enemy 3 times.
Pick
11%
11%
Act
+0%
+0%
Run
-1%
-1%
Draw 2 cards.
When this card is
Exhausted
, gain
.
Pick
11%
11%
Act
-11%
-11%
Run
-3%
-3%
Deal damage equal to your
Block
.
Pick
9%
9%
Act
-9%
-9%
Run
+0%
+0%
Take double damage from enemies.
Allies take half damage from enemies.
Pick
9%
9%
Act
—
—
Run
—
—
Add a copy of the third
Attack
you play each turn into your
Hand
.
Pick
6%
6%
Act
-6%
-6%
Run
-4%
-4%
Play the top card of your
Draw Pile
and
Exhaust
it.
Pick
4%
4%
Act
-9%
-9%
Run
-1%
-1%
Deal 20 damage.
Apply 5
Vulnerable
.
No Data
No Data
Gain 5
Block
.
No Data
No Data
Choose an Attack or Power card. Add a copy of that card into your
Hand
.
No Data
No Data
Deal 6 damage.
No Data
No Data