Summon 6.
Exhaust.
Deal 8 damage.
Apply Doom equal to damage dealt.
Summon 5.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Gain 4
.
Cards cost an additional
this turn. Osty's attacks deal 4 additional damage.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Summon 3.
Exhaust 1 card from your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
Whenever you play a card that costs 
or more, gain 4 Block. Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Gain 5 Block.
Ethereal.
Deal 13 damage.
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Whenever you play a Soul, Summon 1.
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Ethereal.
Enemy loses 8 Strength this turn.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Lose 2 Strength.
Gain
at the start of each turn. ALL players add 3 Souls into their Draw Pile.
Exhaust.
Gain 8 Block.
Add a Soul into your Draw Pile.
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Whenever you play a Soul, a random enemy loses 6 HP.
Next turn, Summon 2 and gain 
. Ethereal.
The first Attack each turn deals 50% additional damage.
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Whenever you draw an Ethereal card, draw 1 card.
Ethereal.
Draw 3 cards.
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Deal 5 damage for each Ethereal card played this combat.
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Deal 9 damage.
Add a Soul into your Draw Pile.
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Apply 13 Doom.
Draw 1 card.
Deal 9 damage.
Add Ethereal to a card in your Hand.
Ethereal.
Transform a card in your Draw Pile into Soul.
Whenever you apply Doom, gain 2 Block.
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Osty deals 7 damage.
Add Retain to a card in your Hand.
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Retain.
Deal 8 damage to ALL enemies.
Whenever you play an Ethereal card, gain 4 Block.
Retain.
Summon 3.
Osty heals 5 HP.
Deal 6 damage.
Add Replay to a card in your Hand.
It costs an extra
.
Exhaust. Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Deal 10 damage.
The next Ethereal card you play costs 0
.