Poison is triggered 1 additional time.
Shivs deal 4 additional damage.
Draw 3 cards.
Discard 1 card.
Whenever you play a card, gain 1 Block.
Gain 5 Block.
Draw 2 cards.
Add 3 Shivs into your Hand.
Exhaust.
Add 2 Inky Shivs into your Hand.
Gain 5 Block.
Block is not removed at the start of your next turn.
If the enemy has Poison, apply 9 Poison.
This turn, your next Skill is played an extra time.
Whenever you are attacked, deal 3 damage back.
Gain 6 Block.
Add 1 Shiv into your Hand.
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Deal 4 damage to ALL enemies twice.
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Apply 5 Poison.
Gain 5 Block.
Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Gain 4 Block.
Next turn, gain 4 Block.
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Draw cards until you have 6 in your Hand.
Deal 6 damage for each Attack already played this turn.
Deal 5 damage for each Skill in your Hand.
Sly.
Deal 6 damage to ALL enemies.
Deal 7 damage.
If you have 5 or more other cards in your Hand, hits an additional time.
Gain 2 Dexterity.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
At the start of your turn, add 1 Shiv into your Hand.
Deal 3 damage.
Add 2 Shivs into your Hand.
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Gain Block equal to Poison on ALL enemies.
Exhaust.
At the start of your turn, apply 2 Poison to ALL enemies.
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Next turn, gain 
. Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
ALL enemies lose 6 Strength this turn.
Exhaust.
Deal 6 damage.
Apply 3 Poison.
Discard your Hand.
Next turn, Attacks deal double damage.
Double your Block gain this turn.
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Deal 6 damage.
Deal 8 damage.
Apply 1 Weak.
Gain 8 Block.
Discard 1 card.
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
At the start of your turn, draw 1 card and discard 1 card.
At the end of your turn, Retain up to 1 card.