Colorless Cards - Slay the Spire 2
View all Colorless Cards in the Early Access version of STS2, released on :
Procure a random potion.
Exhaust.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Every 10 cards you draw, gain
. Whenever you gain Block on your turn, other players gain half that much Block.
Play 3 random Attacks from your Discard Pile.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Whenever you play an Attack, add a random Attack into your Hand.
Play 2 random cards from your Draw Pile.
Give another player 5 Strength this turn.
Enemy loses 9 Strength this turn.
Exhaust.
Choose 1 of 3 random cards to add into your Hand.
It costs 0
this turn.
Exhaust. Innate.
Deal 11 damage to ALL enemies.
Exhaust.
At the start of your turn, Transform 1 card in your Hand.
Gain 13 Block.
Retain your Hand this turn.
Gain 7 Plating.
Gain an additional 5 Block from Defend cards.
Gain 4 Block.
Draw 1 card.
Deal 7 damage.
Gain Block equal to damage dealt.
Deal 5 damage.
Draw 1 card.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal damage equal to the number of cards played this combat.
Deal 20 damage.
If Fatal, gain 20 Gold.
A random card in your Draw Pile gains Replay 2.
ALL allies draw 2 cards.
If you have no Attacks in your Hand, draw 2 cards.
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Add 1 random Colorless card into your Hand.
Exhaust.
Deal 25 damage.
Add 3 random 0
cards into your Hand. Deal 10 damage.
The enemy takes double damage from other players this turn.
Give another player 11 Block.
Draw 3 cards.
Exhaust.
At the start of your turn, play the top card of your Draw Pile.
Gain Block equal to the Block on another player.
Exhaust.
Innate.
Deal damage equal to the number of cards in your Draw Pile.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
At the start of your turn, gain 4 Vigor.
Gain 
.
Exhaust. Next turn, gain Block equal to your current Block.
Exhaust.
Gain 1 Strength.
Gain 1 Dexterity.
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
ALL players gain 12 Block.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Retain.
If your Hand is empty, draw 2 cards and gain 
. At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Deal 12 damage.
Retain your Hand this turn.
Draw cards until your Hand is full.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Deal 6 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Choose 1 of 3 random Attacks from another character to add into your Hand.
It's free to play this turn.
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
At the end of 3 turns, deal 40 damage to ALL enemies.
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Gain 11 Block.
Deal 14 damage.
Deal 10 damage to a random enemy X times.