Slay the Spire 2
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Colorless Cards - Slay the Spire 2
View all Colorless Cards in the Early Access version of STS2, released on
March 5th 2026
:
Cards
64 Total Cards
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
Skill
Alchemize
1
Procure a random potion.
Exhaust
.
Skill
Anointed
1
Put every Rare card from your
Draw Pile
into your
Hand
.
Exhaust
.
Power
Automation
1
Every 10 cards you draw, gain
.
Power
Beacon of Hope
1
Whenever you gain
Block
on your turn, other players gain half that much
Block
.
Skill
Beat Down
3
Play 3 random Attacks from your
Discard Pile
.
Skill
Believe in You
0
Another player gains
.
Attack
Bolas
0
Deal 3 damage.
At the start of your next turn, return this to your
Hand
.
Power
Calamity
3
Whenever you play an Attack, add a random Attack into your
Hand
.
Skill
Catastrophe
2
Play 2 random cards from your
Draw Pile
.
Skill
Coordinate
1
Give another player 5
Strength
this turn.
Skill
Dark Shackles
0
Enemy loses 9
Strength
this turn.
Exhaust
.
Skill
Discovery
1
Choose 1 of 3 random cards to add into your
Hand
. It's free to play this turn.
Exhaust
.
Attack
Dramatic Entrance
0
Innate
.
Deal 11 damage to ALL enemies.
Exhaust
.
Power
Entropy
1
At the start of your turn, Transform 1 card in your
Hand
.
Skill
Equilibrium
2
Gain 13
Block
.
Retain
your
Hand
this turn.
Power
Eternal Armor
3
Gain 9
Plating
.
Power
Fasten
1
Gain an additional 4
Block
from Defend cards.
Skill
Finesse
0
Gain 4
Block
.
Draw 1 card.
Attack
Fisticuffs
1
Deal 7 damage.
Gain
Block
equal to damage dealt.
Attack
Flash of Steel
0
Deal 5 damage.
Draw 1 card.
Attack
Gang Up
1
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
Gold Axe
1
Deal damage equal to the number of cards played this combat.
Attack
Hand of Greed
2
Deal 20 damage.
If
Fatal
, gain 20
Gold
.
Skill
Hidden Gem
1
A random card without
Replay
in your
Draw Pile
gains
Replay
2.
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
Skill
Alchemize
1
Procure a random potion.
Exhaust
.
Skill
Anointed
1
Put every Rare card from your
Draw Pile
Power
Automation
1
Every 10 cards you draw, gain
Power
Beacon of Hope
1
Whenever you gain
Block
Skill
Beat Down
3
Play 3 random Attacks from your
Discard Pile
Skill
Believe in You
0
Another player gains
Attack
Bolas
0
Deal 3 damage.
At the start of your next turn, return this to your
Hand
Power
Calamity
3
Whenever you play an Attack, add a random Attack into your
Hand
Skill
Catastrophe
2
Play 2 random cards from your
Draw Pile
Skill
Coordinate
1
Give another player 5
Strength
Skill
Dark Shackles
0
Enemy loses 9
Strength
Skill
Discovery
1
Choose 1 of 3 random cards to add into your
Hand
Attack
Dramatic Entrance
0
Innate
Power
Entropy
1
At the start of your turn, Transform 1 card in your
Hand
Skill
Equilibrium
2
Gain 13
Block
Power
Eternal Armor
3
Gain 9
Plating
Power
Fasten
1
Gain an additional 4
Block
Skill
Finesse
0
Gain 4
Block
Attack
Fisticuffs
1
Deal 7 damage.
Gain
Block
Attack
Flash of Steel
0
Deal 5 damage.
Draw 1 card.
Attack
Gang Up
1
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
Gold Axe
1
Deal damage equal to the number of cards played this combat.
Attack
Hand of Greed
2
Deal 20 damage.
If
Fatal
Skill
Hidden Gem
1
A random card without
Replay
Skill
Huddle Up
1
ALL players draw 2 cards.
Exhaust
Skill
Impatience
0
If you have no Attacks in your
Hand
Skill
Intercept
1
Gain 9
Block
Skill
Jack of All Trades
0
Add 1 random Colorless card into your
Attack
Jackpot
3
Deal 25 damage.
Add 3 random 0
Attack
Knockdown
3
Deal 10 damage.
The enemy takes double damage from other players this turn.
Skill
Lift
1
Give another player 11
Block
Skill
Master of Strategy
0
Draw 3 cards.
Exhaust
Power
Mayhem
2
At the start of your turn, play the top card of your
Draw Pile
Skill
Mimic
1
Gain
Block
equal to the
Attack
Mind Blast
1
Innate
.
Power
Nostalgia
1
The first Attack or Skill you play each turn is placed on top of your
Draw Pile
Attack
Omnislice
0
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Power
Panache
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Skill
Panic Button
0
Gain 30
Block
Power
Prep Time
1
At the start of your turn, gain 4
Vigor
Skill
Production
0
Gain
Skill
Prolong
0
Next turn, gain
Block
Power
Prowess
1
Gain 1
Strength
Skill
Purity
0
Retain
.
Skill
Rally
2
ALL players gain 12
Block
.
Attack
Rend
2
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Skill
Restlessness
0
Retain
Power
Rolling Boulder
3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Attack
Salvo
1
Deal 12 damage.
Retain
Skill
Scrawl
1
Draw cards until your
Hand
is full.
Skill
Secret Technique
0
Put a Skill from your
Draw Pile
Skill
Secret Weapon
0
Put an Attack from your
Draw Pile
Attack
Seeker Strike
1
Deal 9 damage.
Choose 1 of 3 cards in your
Skill
Shockwave
2
Apply 3
Weak
Skill
Splash
1
Choose 1 of 3 random Attacks from another character to add into your
Hand
Power
Stratagem
1
Whenever you shuffle your
Draw Pile
Attack
Tag Team
2
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Skill
The Bomb
2
At the end of 3 turns, deal 40 damage to ALL enemies.
Skill
The Gambit
0
Gain 50
Block
Skill
Thinking Ahead
0
Draw 2 cards.
Put 1 card from your
Attack
Thrumming Hatchet
1
Deal 11 damage.
At the start of your next turn, return this to your
Skill
Ultimate Defend
1
Gain 11
Block
Attack
Ultimate Strike
1
Deal 14 damage.
Attack
Volley
X
Deal 10 damage to a random enemy X times.
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
into your
Hand
.
Exhaust
.
.
on your turn, other players gain half that much
Block
.
.
.
.
.
.
this turn.
this turn.
Exhaust
.
. It's free to play this turn.
Exhaust
.
.
Deal 11 damage to ALL enemies.
Exhaust
.
.
.
Retain
your
Hand
this turn.
.
from Defend cards.
.
Draw 1 card.
equal to damage dealt.
, gain 20
Gold
.
in your
Draw Pile
gains
Replay
2.
.
, draw 2 cards.
.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Hand
.
Exhaust
.
cards into your
Hand
.
.
.
.
Block
on another player.
Exhaust
.
Deal damage equal to the number of cards in your
Draw Pile
.
.
.
You cannot gain
Block
from cards for 2 turns.
Exhaust
.
.
.
Exhaust
.
equal to your current
Block
.
Exhaust
.
.
Gain 1
Dexterity
.
Exhaust
up to 3 cards in your
Hand
.
Exhaust
.
.
If your
Hand
is empty, draw 2 cards and gain
.
your
Hand
this turn.
Exhaust
.
into your
Hand
.
Exhaust
.
into your
Hand
.
Exhaust
.
Draw Pile
to add into your
Hand
.
and
Vulnerable
to ALL enemies.
Exhaust
.
. It's free to play this turn.
, choose a card from it to put into your
Hand
.
.
If you take unblocked attack damage this combat, die.
Hand
on top of your
Draw Pile
.
Exhaust
.
Hand
.
.