


Gain 
. Whenever you create a card, gain 1 Strength.
Deal 14 damage to ALL enemies.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Choose a card in your Hand to Transform into Minion Strike.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust. Whenever you spend or gain
, deal 3 damage to ALL enemies. Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Gain 13 Block.
Forge 10.
Add 3 random Colorless cards into your Hand.
Exhaust.
Deal 6 damage 3 times.
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Whenever you spend
, gain 2 Block for each
spent. Gain 7 Block.
Deal 11 damage.
Add a Debris into your Hand.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Next turn,
gain
and
.
Retain your Hand this turn. Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a
cost. Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Gain 5 Block.
Deal 30 damage.
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Next turn, put 2 cards from your Draw Pile into your Hand.
At the start of your turn, Forge 4.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gain 8 Block.
Gain
. At the start of your turn, gain 
. Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Gain 11 Block.
Next turn, gain 5 Block.
Gain
.
Draw 1 card.
Next turn, draw 1 card. Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Deal 12 damage.
Draw 2 cards.
Whenever you Forge, all allies Forge as well.
Deal 8 damage X times.
Double X if it's 4 or more.
Deal 15 damage.
Next turn, gain 
. Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Deal 30 damage.
If this kills an enemy, gain 



. Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Another player adds 1 random Colorless card to their Hand.
Deal 4 damage for each Skill already played this turn.
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you play a card this turn, gain 1 Strength this turn.
Gain 8 Plating.
Every 4
you spend,
gain
. If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Whenever you play Sovereign Blade, gain 10 Block.
Gain 9 Block.
Return this card to your Hand.
Gain 9 Block.
Gain 2 Vigor.
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Whenever you create a card, gain 3 Block.
Draw 6 cards.
Choose 1 of 3 random Colorless cards to add into your Hand.
Deal 3 damage to ALL enemies for each
gained this turn. Forge 9.
Next turn, gain
. Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 1 Strength. ALL enemies lose 1 Strength.
Gain 9
.
Exhaust. At the end of combat, gain 30 Gold.
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Deal 7 damage to ALL enemies 7 times.
Deal 8 damage.
Gain 
.
Put this card on top of your Draw Pile. Deal 9 damage.
Gain
. At the start of your turn, add 1 random Colorless card into your Hand.
Forge 5.
Draw 2 cards.
Deal 5 damage to a random enemy X times.
Deal 6 damage.
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Sovereign Blade now hits an additional time.
Gain 6 Vigor.
Whenever you play a card, gain
. Forge 30.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Gain 
. Ethereal.
End your turn.
The first 2 cards you play each turn are free to play.
Deal 7 damage.
Forge 7.