Regent Cards - Slay the Spire 2
View all Regent Cards in the Early Access version of STS2, released on :
Gain 
. Whenever you play a Colorless card, gain 1 Strength.
Deal 14 damage to ALL enemies.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust. Whenever you spend or gain
, deal 3 damage to ALL enemies. Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
Gain 13 Block.
Forge 10.
Add 3 random Colorless cards into your Hand.
Exhaust.
Deal 6 damage 3 times.
Choose 2 cards in your Draw Pile to Transform into
Minion Strikes.
Whenever you spend
, gain 2 Block for each
spent. Gain 7 Block.
Deal 9 damage.
Add a Debris into your Hand.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Next turn,
gain
and
.
Retain your Hand this turn. Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a
cost. Deal 7 damage to ALL enemies.
All enemies lose 1 Strength this turn.
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Gain 5 Block.
Deal 30 damage.
Ethereal.
Deal 9 damage to ALL enemies.
ALL enemies lose 9 Strength this turn.
Deal 7 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Next turn, put 2 cards from your Draw Pile into your Hand.
At the start of your turn, Forge 4.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gain 7 Block.
Gain
. At the start of your turn, gain 
. Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Gain 11 Block.
Next turn, gain 4 Block.
Gain
.
Draw 2 cards. Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Deal 12 damage.
Next turn, draw 2 cards.
Whenever you Forge, all allies Forge as well.
Deal 8 damage X times.
Double X if it's 4 or more.
Deal 15 damage.
Next turn, gain 
. Deal 17 damage.
Choose a Colorless card in your Hand.
Add a copy of that card into your Hand.
Gain 9 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Deal 24 damage.
Whenever you draw this card, reduce its cost by 1.
Deal 8 damage.
Whenever you draw this card, increase its damage by 3 this combat.
Deal 30 damage.
If this kills an enemy, gain 



. Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Another player adds 1 random Colorless card to their Hand.
Deal 4 damage for each Skill already played this turn.
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you play a card this turn, gain 1 Strength this turn.
Gain 8 Plating.
Every 4
you spend,
gain
. If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Whenever you play Sovereign Blade, gain 6 Block.
Gain 9 Block.
Return this card to your Hand.
Gain 8 Block.
Gain 2 Vigor.
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Whenever you create a card, gain 3 Block.
Draw 6 cards.
Choose 1 of 3 random Colorless cards to add into your Hand.
Deal 3 damage to ALL enemies for each
gained this turn. Forge 6.
Next turn, gain
. Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Gain 1 Strength.
ALL enemies lose 1 Strength.
Gain 9
.
Exhaust. At the end of combat, gain 30 Gold.
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Deal 7 damage to ALL enemies 7 times.
Deal 8 damage.
Gain 
.
Put this card on top of your Draw Pile. Deal 8 damage.
Gain
. At the start of your turn, add 1 random Colorless card into your Hand.
Forge 10.
Deal 5 damage to a random enemy X times.
Deal 6 damage.
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Increase the cost of Sovereign Blade by 1.
Sovereign Blade now hits an additional time.
Gain 6 Vigor.
Whenever you play a card, gain
. Forge 30.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Gain 
. End your turn.
The first 2 cards you play each turn are free to play.
Deal 7 damage.
Forge 5.