Slay the Spire 2
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Defect Cards - Slay the Spire 2
View all Defect Cards in the Early Access version of STS2, released on
March 5th 2026
:
Cards
92 Total Cards
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
Attack
Adaptive Strike
2
Deal 18 damage.
Add a 0
copy of this card into your
Discard Pile
.
Attack
All for One
2
Deal 10 damage.
Put ALL 0
cards from your
Discard Pile
into your
Hand
.
Attack
Ball Lightning
1
Deal 7 damage.
Channel
1
Lightning
.
Attack
Barrage
1
Deal 5 damage for each
Channeled
Orb.
Attack
Beam Cell
0
Deal 3 damage.
Apply 1
Vulnerable
.
Power
Biased Cognition
1
Gain 4
Focus
.
At the start of your turn, lose 1
Focus
.
Skill
Boost Away
0
Gain 6
Block
.
Add a
Dazed
into your
Discard Pile
.
Skill
Boot Sequence
0
Innate
.
Gain 10
Block
.
Exhaust
.
Power
Buffer
2
Prevent the next time you would lose HP.
Power
Bulk Up
2
Lose 1 Orb Slot.
Gain 2
Strength
.
Gain 2
Dexterity
.
Power
Capacitor
1
Gain 2 Orb Slots.
Skill
Chaos
1
Channel
1 random Orb.
Skill
Charge Battery
1
Gain 7
Block
.
Next turn, gain
.
Skill
Chill
0
Channel
1
Frost
for each enemy.
Exhaust
.
Attack
Claw
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
Cold Snap
1
Deal 6 damage.
Channel
1
Frost
.
Skill
Compact
1
Gain 6
Block
.
Transform all
Status
cards in your
Hand
into
Fuel
.
Attack
Compile Driver
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Power
Consuming Shadow
2
Channel
2
Dark
.
At the end of your turn,
Evoke
your leftmost Orb.
Power
Coolant
1
At the start of your turn, gain 2
Block
for each unique Orb you have.
Skill
Coolheaded
1
Channel
1
Frost
.
Draw 1 card.
Power
Creative AI
3
At the start of your turn, add a random Power into your
Hand
.
Skill
Darkness
1
Channel
1
Dark
.
Trigger the passive ability of all
Dark
Orbs.
Skill
Defend
1
Gain 5
Block
.
Cost:
1
Type:
All
Rarity:
All
Base
Upgraded
Attack
Ball Lightning
1
Deal 7 damage.
Channel
1
Lightning
.
Attack
Barrage
1
Deal 5 damage for each
Channeled
Power
Biased Cognition
1
Gain 4
Power
Capacitor
1
Gain 2 Orb Slots.
Skill
Chaos
1
Channel
1 random Orb.
Skill
Charge Battery
1
Gain 7
Block
Attack
Cold Snap
1
Deal 6 damage.
Channel
Skill
Compact
1
Gain 6
Block
.
Attack
Compile Driver
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Power
Coolant
1
At the start of your turn, gain 2
Block
Skill
Coolheaded
1
Channel
1
Skill
Darkness
1
Channel
1
Dark
Skill
Defend
1
Gain 5
Block
Power
Defragment
1
Gain 1
Focus
.
Skill
Double Energy
1
Double your
Energy
Skill
Dualcast
1
Evoke
your rightmost Orb twice.
Skill
Energy Surge
1
ALL players gain
Skill
Fight Through
1
Gain 13
Block
Attack
Focused Strike
1
Deal 9 damage.
Gain 1
Focus
Skill
Fusion
1
Channel
1
Plasma
Skill
Genetic Algorithm
1
Gain 1
Block
Skill
Glasswork
1
Gain 5
Block
Attack
Gunk Up
1
Deal 4 damage 3 times.
Add a
Slimed
Power
Hailstorm
1
At the end of your turn, if you have
Frost
Power
Hello World
1
At the start of your turn, add a random Common card into your
Hand
Skill
Hologram
1
Gain 3
Block
.
Skill
Ignition
1
Another player
Channels
Power
Iteration
1
The first time you draw a
Status
Skill
Leap
1
Gain 9
Block
.
Skill
Lightning Rod
1
Gain 4
Block
Power
Loop
1
At the start of your turn, trigger the passive ability of your rightmost Orb.
Power
Machine Learning
1
At the start of your turn, draw 1 additional card.
Attack
Momentum Strike
1
Deal 10 damage.
Reduce this card's cost to 0
Skill
Quadcast
1
Evoke
Attack
Rebound
1
Deal 9 damage.
Put the next card you play this turn on top of your
Draw Pile
Attack
Rip and Tear
1
Deal 7 damage to a random enemy twice.
Skill
Scavenge
1
Exhaust
a card.
Attack
Scrape
1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0
Attack
Shatter
1
Deal 7 damage to ALL enemies.
Evoke
Skill
Signal Boost
1
The next Power you play is played an additional time.
Exhaust
Skill
Skim
1
Draw 3 cards.
Power
Smokestack
1
Whenever you create a
Status
Power
Spinner
1
At the start of your turn,
Channel
Skill
Stack
1
Gain
Block
equal to the number of cards in your
Power
Storm
1
Whenever you play a Power,
Channel
Attack
Strike
1
Deal 6 damage.
Power
Subroutine
1
Whenever you play a Power, gain
Attack
Sweeping Beam
1
Deal 6 damage to ALL enemies.
Draw 1 card.
Skill
Synchronize
1
Gain 2
Focus
Power
Thunder
1
Whenever you
Evoke
Power
Trash to Treasure
1
Whenever you create a
Status
Skill
White Noise
1
Add a random Power into your
Hand
Skill
Zap
1
Channel
1
Lightning
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Orb.
Focus
.
At the start of your turn, lose 1
Focus
.
.
Next turn, gain
.
1
Frost
.
Transform all
Status
cards in your
Hand
into
Fuel
.
for each unique Orb you have.
Frost
.
Draw 1 card.
.
Trigger the passive ability of all
Dark
Orbs.
.
.
Exhaust
.
.
Exhaust
.
.
Add 2
Wounds
into your
Discard Pile
.
this turn.
.
Exhaust
.
.
Permanently increase this card's
Block
by 3.
Exhaust
.
.
Channel
1
Glass
.
into your
Discard Pile
.
, deal 6 damage to ALL enemies.
.
Put a card from your
Discard Pile
into your
Hand
.
Exhaust
.
Plasma
.
Exhaust
.
each turn, draw 2 cards.
.
At the start of the next 2 turns,
Channel
1
Lightning
.
.
your rightmost Orb 4 times.
.
Next turn, gain
.
.
all of your Orbs twice.
.
, deal 5 damage to ALL enemies.
1
Glass
.
Discard Pile
.
1
Lightning
.
.
this turn for each unique Orb you have.
Exhaust
.
Lightning
, deal 6 damage to each enemy hit.
,
Channel
1 random Orb.
. It's free to play this turn.
Exhaust
.
.