Slay the Spire 2
Getting Started
Cards
Characters
Relics
Potions
Events
Articles
All Cards
Base
Upgraded
Coolant
At the start of your turn, gain 2
Block
for each unique Orb you have.
Character
Defect
Type
Power
Cost
1
Rarity
Rare
Coolant
+
UPGRADED
At the start of your turn, gain
3
Block
for each unique Orb you have.
Power
Coolant
1
At the start of your turn, gain 2
Block
for each unique Orb you have.
Attack
Compile Driver
1
Power
Consuming Shadow
2
Power
Coolant
1
Skill
Coolheaded
1
Power
Creative AI
3
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Channel
2
Dark
.
At the end of your turn,
Evoke
your leftmost Orb.
At the start of your turn, gain 2
Block
for each unique Orb you have.
Channel
1
Frost
.
Draw 1 card.
At the start of your turn, add a random Power into your
Hand
.