

Rebound is awkward; a lot of things have to go right for you to get a ton of output from it, and even then you're still beholden to playing a 9-Damage Attack Common as part of your combo.

Passable damage, plus a useful effect that you can use to re-play your most impactful card. The card placed on top can either be played next turn or drawn into and played immediately. You can also play this last to avoid putting any card on top.









































