Procure a random potion.
Exhaust.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Every 10 cards you draw, gain
. Whenever you gain Block on your turn, other players gain half that much Block.
Give another player 5 Strength this turn.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
At the start of your turn, Transform 1 card in your Hand.
Gain an additional 5 Block from Defend cards.
Deal 7 damage.
Gain Block equal to damage dealt.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal damage equal to the number of cards played this combat.
A random card without Replay in your Draw Pile gains Replay 2.
ALL players draw 2 cards.
Exhaust.
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Give another player 11 Block.
Gain Block equal to the Block on another player.
Exhaust.
Innate.
Deal damage equal to the number of cards in your Draw Pile.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
At the start of your turn, gain 4 Vigor.
Gain 1 Strength.
Gain 1 Dexterity.
Deal 12 damage.
Retain your Hand this turn.
Draw cards until your Hand is full.
Exhaust.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Gain 11 Block.
Deal 14 damage.