

A solid addition to a deck lacking lategame scaling damage, but not very exciting elsewhere. This will eventually get to a point where it hits for 30+ for 1 in a Boss Fight, and if that's a thing you need you can take it, but it's certainly not the best option in the game for dealing lots of damage.

For most decks the damage will only increase by 3 or 4 per turn, but this can really pop off if you are generating lots of cards or if you have a lot of 0-cost cards.



































