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Jorbs Colorless Tier List

By Jorbs
Jorbs
Last Updated: May 28, 2026
S
SkillDark Shackles0
Enemy loses 9 Strength this turn.
Exhaust.
SkillDiscovery1
SkillFinesse0
AttackFlash of Steel0
SkillPanic Button0
SkillShockwave2
SkillSplash1
SkillMaster of Strategy0
SkillHuddle Up1
PowerBeacon of Hope1
A
SkillCatastrophe2
Play 2 random cards from your Draw Pile.
SkillEquilibrium2
PowerFasten1
AttackFisticuffs1
PowerPanache0
SkillProduction0
PowerProwess1
SkillThinking Ahead0
SkillUltimate Defend1
PowerEternal Armor3
AttackJackpot3
PowerMayhem2
PowerRolling Boulder3
SkillSecret Technique0
SkillRally2
SkillBelieve in You0
AttackGang Up1
AttackTag Team2
SkillMimic1
B
AttackDramatic Entrance0
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
SkillJack of All Trades0
AttackOmnislice0
SkillProlong0
AttackSeeker Strike1
AttackUltimate Strike1
SkillAlchemize1
SkillAnointed1
PowerCalamity3
PowerEntropy1
AttackGold Axe1
SkillHidden Gem1
PowerNostalgia1
AttackSalvo1
SkillScrawl1
SkillSecret Weapon0
SkillThe Gambit0
SkillCoordinate1
SkillIntercept1
AttackKnockdown3
C
PowerAutomation1
Every 10 cards you draw, gain Colorless Energy.
PowerPrep Time1
SkillPurity0
PowerStratagem1
SkillThe Bomb2
AttackThrumming Hatchet1
AttackVolleyX
SkillBeat Down3
AttackBolas0
AttackHand of Greed2
AttackRend2
SkillLift1
D
SkillImpatience0
If you have no Attacks in your Hand, draw 2 cards.
AttackMind Blast1
SkillRestlessness0
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Gain 4 Block.
Draw 1 card.
Deal 5 damage.
Draw 1 card.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Draw 3 cards.
Exhaust.
ALL players draw 2 cards.
Exhaust.
Whenever you gain Block on your turn, other players gain half that much Block.
Gain 13 Block.
Retain your Hand this turn.
Gain an additional 5 Block from Defend cards.
Deal 7 damage.
Gain Block equal to damage dealt.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain Colorless EnergyColorless Energy.
Exhaust.
Gain 1 Strength.
Gain 1 Dexterity.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Gain 11 Block.
Gain 9 Plating.
Deal 25 damage.
Add 3 random 0Colorless Energy cards into your Hand.
At the start of your turn, play the top card of your Draw Pile.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Put a Skill from your Draw Pile into your Hand.
Exhaust.
ALL players gain 12 Block.
Another player gains Colorless EnergyColorless Energy.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Gain Block equal to the Block on another player.
Exhaust.
Add 1 random Colorless card into your Hand.
Exhaust.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Next turn, gain Block equal to your current Block.
Exhaust.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Deal 14 damage.
Procure a random potion.
Exhaust.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Whenever you play an Attack, add a random Attack into your Hand.
At the start of your turn, Transform 1 card in your Hand.
Deal damage equal to the number of cards played this combat.
A random card without Replay in your Draw Pile gains Replay 2.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Deal 12 damage.
Retain your Hand this turn.
Draw cards until your Hand is full.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Give another player 5 Strength this turn.
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Deal 10 damage.
The enemy takes double damage from other players this turn.
At the start of your turn, gain 4 Vigor.
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
At the end of 3 turns, deal 40 damage to ALL enemies.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Deal 10 damage to a random enemy X times.
Play 3 random Attacks from your Discard Pile.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal 20 damage.
If Fatal, gain 20 Gold.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Give another player 11 Block.
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Retain.
If your Hand is empty, draw 2 cards and gain Colorless EnergyColorless Energy.