Draw cards until your Hand is full.
Exhaust.
ALL players gain 12 Block.
Deal 25 damage.
Add 3 random 0
cards into your Hand. Procure a random potion.
Exhaust.
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Gain an additional 5 Block from Defend cards.
Enemy loses 9 Strength this turn.
Exhaust.
ALL players draw 2 cards.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Whenever you play an Attack, add a random Attack into your Hand.
Deal 20 damage.
If Fatal, gain 20 Gold.
Deal 10 damage.
The enemy takes double damage from other players this turn.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Gain 1 Strength.
Gain 1 Dexterity.
Deal 7 damage.
Gain Block equal to damage dealt.
Give another player 11 Block.
Gain 11 Block.
Gain 13 Block.
Retain your Hand this turn.
Deal 14 damage.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Gain 
.
Exhaust. Another player gains 
. Next turn, gain Block equal to your current Block.
Exhaust.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Every 10 cards you draw, gain
. Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
At the start of your turn, Transform 1 card in your Hand.
At the start of your turn, play the top card of your Draw Pile.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deal 12 damage.
Retain your Hand this turn.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Deal damage equal to the number of cards played this combat.
Whenever you gain Block on your turn, other players gain half that much Block.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Gain Block equal to the Block on another player.
Exhaust.
Retain.
If your Hand is empty, draw 2 cards and gain 
. Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
At the start of your turn, gain 4 Vigor.
Deal 10 damage to a random enemy X times.
If you have no Attacks in your Hand, draw 2 cards.
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Add 1 random Colorless card into your Hand.
Exhaust.
At the end of 3 turns, deal 40 damage to ALL enemies.
Play 2 random cards from your Draw Pile.
Play 3 random Attacks from your Discard Pile.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Give another player 5 Strength this turn.