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Baalorlord Colorless Tier List

By Baalorlord
Baalorlord
Last Updated: May 21, 2026
S
SkillHidden Gem1
A random card without Replay in your Draw Pile gains Replay 2.
SkillScrawl1
SkillRally2
AttackJackpot3
SkillAlchemize1
SkillShockwave2
SkillSplash1
PowerFasten1
SkillDark Shackles0
SkillHuddle Up1
A
SkillMaster of Strategy0
Draw 3 cards.
Exhaust.
SkillSecret Technique0
PowerCalamity3
AttackHand of Greed2
AttackKnockdown3
PowerNostalgia1
SkillPanic Button0
PowerProwess1
AttackFisticuffs1
SkillLift1
SkillUltimate Defend1
SkillEquilibrium2
AttackUltimate Strike1
SkillDiscovery1
SkillProduction0
SkillBelieve in You0
SkillProlong0
AttackGang Up1
AttackTag Team2
B
SkillFinesse0
Gain 4 Block.
Draw 1 card.
AttackFlash of Steel0
AttackOmnislice0
AttackDramatic Entrance0
PowerAutomation1
PowerStratagem1
PowerPanache0
PowerEntropy1
PowerMayhem2
AttackRend2
AttackSalvo1
PowerRolling Boulder3
AttackGold Axe1
PowerBeacon of Hope1
AttackThrumming Hatchet1
AttackMind Blast1
AttackSeeker Strike1
C
PowerEternal Armor3
Gain 9 Plating.
AttackBolas0
SkillAnointed1
SkillSecret Weapon0
SkillMimic1
SkillRestlessness0
SkillPurity0
PowerPrep Time1
AttackVolleyX
SkillImpatience0
SkillIntercept1
SkillJack of All Trades0
SkillThe Bomb2
SkillCatastrophe2
D
SkillThe Gambit0
Gain 50 Block.
If you take unblocked attack damage this combat, die.
SkillBeat Down3
SkillThinking Ahead0
SkillCoordinate1
Draw cards until your Hand is full.
Exhaust.
ALL players gain 12 Block.
Deal 25 damage.
Add 3 random 0Colorless Energy cards into your Hand.
Procure a random potion.
Exhaust.
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Gain an additional 5 Block from Defend cards.
Enemy loses 9 Strength this turn.
Exhaust.
ALL players draw 2 cards.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Whenever you play an Attack, add a random Attack into your Hand.
Deal 20 damage.
If Fatal, gain 20 Gold.
Deal 10 damage.
The enemy takes double damage from other players this turn.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Gain 1 Strength.
Gain 1 Dexterity.
Deal 7 damage.
Gain Block equal to damage dealt.
Give another player 11 Block.
Gain 11 Block.
Gain 13 Block.
Retain your Hand this turn.
Deal 14 damage.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Gain Colorless EnergyColorless Energy.
Exhaust.
Another player gains Colorless EnergyColorless Energy.
Next turn, gain Block equal to your current Block.
Exhaust.
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Every 10 cards you draw, gain Colorless Energy.
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
At the start of your turn, Transform 1 card in your Hand.
At the start of your turn, play the top card of your Draw Pile.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deal 12 damage.
Retain your Hand this turn.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Deal damage equal to the number of cards played this combat.
Whenever you gain Block on your turn, other players gain half that much Block.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Innate.
Deal damage equal to the number of cards in your Draw Pile.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Gain Block equal to the Block on another player.
Exhaust.
Retain.
If your Hand is empty, draw 2 cards and gain Colorless EnergyColorless Energy.
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
At the start of your turn, gain 4 Vigor.
Deal 10 damage to a random enemy X times.
If you have no Attacks in your Hand, draw 2 cards.
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Add 1 random Colorless card into your Hand.
Exhaust.
At the end of 3 turns, deal 40 damage to ALL enemies.
Play 2 random cards from your Draw Pile.
Play 3 random Attacks from your Discard Pile.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Give another player 5 Strength this turn.