

All told, an unupgraded Capture Spirit draws you a net +2 cards over the course of however long it takes you to draw and play the Souls it creates, which is fine. It's best in decks with high velocity, so they can benefit from the Souls faster, extra energy to take advantage of the extra cards, or Soul synergies. It'll often be good by the end of the run!

This is primarily a card draw card. Most useful for activating Soul synergies or if you need to draw through your deck quickly.



































