Ethereal.
Gain 6 Block.
Apply 1 Weak.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Next turn, Summon 2 and gain 
. Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself. Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Ethereal.
Enemy loses 8 Strength this turn.
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
At the end of combat, you may remove a card from your Deck.
Eternal.
Ethereal.
Deal 13 damage.
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Gain 4
.
Cards cost an additional
this turn. Apply 21 Doom and 1 Weak to ALL enemies.
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Summon 20.
Exhaust.
Ethereal.
Transform a card in your Draw Pile into Soul.
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat. Lose 2 Strength.
Gain
at the start of each turn. Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Ethereal.
At the start of your turn, gain
and draw 1 additional card. Retain.
Summon 3.
Osty heals 5 HP.
Osty deals 7 damage.
Add Retain to a card in your Hand.
Ethereal.
The first Attack each turn deals 50% additional damage.
Whenever you play a Soul, a random enemy loses 6 HP.
Gain 11 Block.
Next turn,
gain
. Whenever you play a card this turn, apply 3 Doom to the enemy.
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Retain.
Deal 11 damage X times.
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Whenever you play a Soul, Summon 1.
Add Replay to a card in your Hand.
It costs an extra
.
Exhaust. Gain 7 Block.
Add a copy of this card into your Discard Pile.
Whenever you play an Ethereal card, gain 4 Block.
Whenever you draw an Ethereal card, draw 1 card.
Gain
.
Exhaust. Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Summon 5.
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Retain.
Deal 27 damage.
Whenever you play a card that costs 
or more, gain 4 Block. Osty's attacks deal 4 additional damage.
Whenever you apply Doom, gain 2 Block.
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Summon 4.
Gain 7 Block.
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
Ethereal.
Draw 3 cards.
Retain.
Deal 8 damage to ALL enemies.
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Osty deals 6 damage.
Osty deals 12 damage.
This card costs 0
if Osty has attacked this turn. Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
ALL players Summon 6.
Exhaust.
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Deal damage equal to the enemy's Doom.
Exhaust.
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Gain 5 Block.
Gain 13 Block.
Reduce this card's cost by
whenever ANYONE dies. Whenever Attacks deal damage, they also apply that much Doom.
Summon 3.
Exhaust 1 card from your Draw Pile.
Deal 8 damage.
Apply Doom equal to damage dealt.
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Summon 6.
Exhaust.
Deal 9 damage.
Add a Soul into your Draw Pile.
Deal 9 damage.
Add Ethereal to a card in your Hand.
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Deal 5 damage for each Ethereal card played this combat.
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Deal 10 damage.
The next Ethereal card you play costs 0
.