Gain 4
.
Cards cost an additional
this turn. Whenever you play a card that costs 
or more, gain 4 Block. Whenever you apply a debuff to an enemy, they take 9 damage.
Ethereal.
At the start of your turn, gain
and draw 1 additional card. Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Retain.
Deal 11 damage X times.
Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself. Add Replay to a card in your Hand.
It costs an extra
.
Exhaust. ALL players add 3 Souls into their Draw Pile.
Exhaust.
Ethereal.
Gain 6 Block.
Apply 1 Weak.
Next turn, Summon 2 and gain 
. Summon 4.
Gain 7 Block.
Apply 13 Doom.
Draw 1 card.
Osty deals 7 damage.
Add Retain to a card in your Hand.
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Apply 21 Doom and 1 Weak to ALL enemies.
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Gain 11 Block.
Next turn,
gain
. Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Ethereal.
Enemy loses 8 Strength this turn.
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Lose 2 Strength.
Gain
at the start of each turn. Ethereal.
The first Attack each turn deals 50% additional damage.
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Ethereal.
Draw 3 cards.
Deal 5 damage for each Ethereal card played this combat.
Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat. Whenever you play a Soul, Summon 1.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Whenever you play a card this turn, apply 3 Doom to the enemy.
Ethereal.
Transform a card in your Draw Pile into Soul.
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
ALL players Summon 6.
Exhaust.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Gain 8 Block.
Add a Soul into your Draw Pile.
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Gain
.
Exhaust. Deal 52 damage.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Whenever you play a Soul, a random enemy loses 6 HP.
Gain 13 Block.
Reduce this card's cost by
whenever ANYONE dies. Whenever you draw an Ethereal card, draw 1 card.
Deal 10 damage.
The next Ethereal card you play costs 0
. At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Summon 20.
Exhaust.
Whenever Attacks deal damage, they also apply that much Doom.
Whenever you play an Ethereal card, gain 4 Block.
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Osty deals 12 damage.
This card costs 0
if Osty has attacked this turn. Osty deals 6 damage.
Retain.
Deal 27 damage.
Deal 9 damage.
Add a Soul into your Draw Pile.
Deal 9 damage.
Add Ethereal to a card in your Hand.
Summon 3.
Exhaust 1 card from your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Osty deals 4 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile. Retain.
Summon 3.
Osty heals 5 HP.
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deal 13 damage.
Permanently increase this card's damage by 3.
Exhaust.
Deal damage equal to the enemy's Doom.
Exhaust.
At the end of combat, you may remove a card from your Deck.
Eternal.
Gain 5 Block.
Summon 6.
Exhaust.
Retain.
Deal 8 damage to ALL enemies.
Osty's attacks deal 4 additional damage.
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Whenever you apply Doom, gain 2 Block.
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.