Background
Cruelty1
Vulnerable enemies take an additional 25% damage.
Cruelty+1
Vulnerable enemies take an additional 50% damage.

Cruelty

Vulnerable enemies take an additional 25% damage.
Ironclad
Power
1
Rare

Cruelty+UPGRADED

Vulnerable enemies take an additional 50% damage.
Jorbs
Jorbs
Jorbs
In Slay the Spire 1, Ironclad's damage scaling was often centered around Strength. Cruelty suggests that damage scaling in Slay the Spire 2 might care a bit more about Vulnerable, creating a slightly different identity for the character.
Baalorload
Baalorload
Baalorlord
Kind of like having Paper Phrog from the first game, except you can stack multiple copies! This can be used to further multiply the value of Clad's large attacks, regardless of whether those attacks use Strength or not. This is a damage multiplier.