Thrash

Thrash

Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Character
Ironclad
Type
Attack
Cost
1
Rarity
Rare

Thrash+UPGRADED

Deal 6 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Jorbs
Jorbs
Jorbs
An awesome complement to Second Wind to exhaust all of the Attacks from your deck while Second Wind exhausts the other cards. By the end of turn 5 you might be looking at <10 cards, one of which is a Thrash which hits for 50+ damage. Scales quite well with a bit of Strength, because it'll look at how much damage the cards it's exhausting deal including the buff they get from Strength.