

Tons of output in the right circumstances, but doesn't fit very well into Ironclad's better synergy packages, and Taunt, Colossus, and even Evil Eye can make Block as 1-Cost Uncommons in less awkward ways. Second Wind is at its best if you have good Card Draw and a Feel No Pain, and particularly strong against enemies which put statuses into your deck.

Not amazing unless you gain a benefit from Exhaust effects. This is useful for dealing with enemies that add Status cards to your deck. Lots of damage with Juggernaut.



































