

A class-defining card. Ironclad has many many ways to exhaust cards, and can often even be exhausting 5+ cards per turn. A Feel No Pain or two can be enough block to get you through the entire run sometimes. Has great synergy with strategies which ramp up to a win while exhausting cards, for example anything using Thrash or Ashen Strike. Or really, most of the other Ironclad cards. Feel No Pain is very good.

This becomes a great card once you have 3 or 4 sources of Exhaust in your deck. Particularly busted with Stoke or Fiend Fire.



































