

Comparing Inflame to Ironclad's best Damage Uncommons, like Dominate and Ashen Strike, makes it clear that it's a second-rate option. You may still want to take one to get through a boss fight, but don't go out of your way to try to make this card work.

The quintessential 'scaling' card. One copy gives you enough damage for the first Act and part of Act II, but won't be enough for the endgame. Multiple copies can work, but there are easier ways to gain large amounts of Strength. A decent early-mid game pickup.



































