

A very powerful effect for any build that can handle taking Hallway Fights. Worth noting that Feed will heal you for 3/4 when it gives you the 3/4 Max HP as well, so this card provides a little Healing as you go up the Spire. Campfires also heal you for a percentage of your Max HP, so the more times you've fed on an enemy, the more health you can get from them. On occasion you can even copy Feed to play it on more than one enemy in the same fight.

A steady source of Max HP, but it can be tricky to land consistently. Extremely good with Retain, or with cards that can make additional copies. Don't upgrade this card.



































