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J4CKIE's Ironclad Tierlist

Last Updated: June 3, 2026
S
SkillBloodletting0
Lose 3 HP.
Gain Ironclad EnergyIronclad Energy.
AttackBody Slam1
Deal damage equal to your Block.
SkillBattle Trance0
Draw 3 cards.
You cannot draw additional cards this turn.
SkillColossus1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
SkillDominate1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
AttackUppercut2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
SkillCascadeX
Play the top X cards of your Draw Pile.
SkillImpervious2
Gain 30 Block.
Exhaust.
SkillOffering0
Lose 6 HP.
Gain Ironclad EnergyIronclad Energy.
Draw 3 cards.
Exhaust.
PowerPyre2
Gain Ironclad Energy at the start of each turn.
SkillPrimal Force0
Transform all Attacks in your Hand into Giant Rock.
AttackTear Asunder2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
PowerUnmovable2
The first time you gain Block from a card each turn, double the amount gained.
PowerCrimson Mantle1
At the start of your turn, lose 1 HP and gain 8 Block.
AttackBreak1
Deal 20 damage.
Apply 5 Vulnerable.
A
AttackAnger0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
SkillBlood Wall2
Lose 2 HP.
Gain 16 Block.
AttackPommel Strike1
Deal 9 damage.
Draw 1 card.
SkillShrug It Off1
Gain 8 Block.
Draw 1 card.
SkillTrue Grit1
Gain 7 Block.
Exhaust 1 card at random.
AttackBludgeon3
Deal 32 damage.
SkillFlame Barrier2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
AttackBully0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
SkillBurning Pact1
Exhaust 1 card.
Draw 2 cards.
SkillEvil Eye1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
PowerFeel No Pain1
Whenever a card is Exhausted, gain 3 Block.
AttackHemokinesis1
Lose 2 HP.
Deal 15 damage.
PowerInferno1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
SkillRage0
Whenever you play an Attack this turn, gain 3 Block.
SkillSecond Wind1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
PowerStone Armor1
Gain 4 Plating.
PowerVicious1
Whenever you apply Vulnerable, draw 1 card.
SkillTaunt1
Gain 7 Block.
Apply 1 Vulnerable.
PowerBarricade3
Block is not removed at the start of your turn.
PowerAggression1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
AttackConflagration1
Deal 2 damage to ALL enemies 4 times.
AttackThrash1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
PowerCorruption3
Skills cost 0 Ironclad Energy.
Whenever you play a Skill, Exhaust it.
SkillStoke1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
AttackMangle3
Deal 15 damage.
Enemy loses 10 Strength this turn.
AttackFeed1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
AttackFiend Fire2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
PowerDark Embrace2
Whenever a card is Exhausted,
draw 1 card.
B
AttackCinder2
Deal 18 damage.
Exhaust 1 card at random.
AttackPerfected Strike2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
SkillTremble1
Apply 3 Vulnerable.
Exhaust.
PowerRupture1
Whenever you lose HP on your turn, gain 1 Strength.
AttackAshen Strike1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
SkillDemonic Shield0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
AttackDismantle1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
SkillDrum of Battle1
Draw 2 cards.
When this card is Exhausted, gain Ironclad EnergyIronclad Energy.
AttackFight Me!2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
AttackPillage1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
AttackSpite0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
PowerStampede2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
AttackWhirlwindX
Deal 5 damage to ALL enemies X times.
AttackUnrelenting2
Deal 14 damage.
The next Attack you play costs 0 Ironclad Energy.
PowerCruelty1
Vulnerable enemies take an additional 25% damage.
AttackPact's End0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
C
SkillArmaments1
Gain 5 Block.
Upgrade a card in your Hand.
AttackBash2
Deal 8 damage.
Apply 2 Vulnerable.
AttackBreakthrough1
Lose 1 HP.
Deal 9 damage to ALL enemies.
AttackHeadbutt1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
AttackMolten Fist1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
AttackTwin Strike1
Deal 5 damage twice.
AttackStomp3
Deal 12 damage to ALL enemies.
Costs 1 less Ironclad Energy for each Attack played this turn.
SkillForgotten Ritual1
If you Exhausted a card this turn, gain Ironclad EnergyIronclad EnergyIronclad Energy.
Exhaust.
SkillInfernal Blade1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
SkillBrand0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
PowerHellraiser2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
PowerDemon Form3
At the start of your turn, gain 2 Strength.
SkillNot Yet2
Heal 10 HP.
Exhaust.
D
AttackThunderclap1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
SkillHavoc1
Play the top card of your Draw Pile and Exhaust it.
AttackIron Wave1
Gain 5 Block.
Deal 5 damage.
AttackSetup Strike1
Deal 7 damage.
Gain 2 Strength this turn.
AttackSword Boomerang1
Deal 3 damage to a random enemy 3 times.
SkillExpect a Fight2
Gain Ironclad Energy for each Attack in your Hand.
You cannot gain
additional Ironclad Energy this turn.
AttackHowl from Beyond3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
PowerInflame1
Gain 2 Strength.
PowerJuggling1
Add a copy of the third Attack you play each turn into your Hand.
AttackRampage1
Deal 9 damage.
Increase this card's damage by 5 this combat.
PowerJuggernaut2
Whenever you gain Block, deal 6 damage to a random enemy.
SkillOne-Two Punch1
This turn, your next Attack is played an extra time.
PowerTank1
Take double damage from enemies.
Allies take half damage from enemies.
F
SkillDefend1
Gain 5 Block.
AttackStrike1
Deal 6 damage.