

Offering
Lose 6 HP. Gain 
. Draw 3 cards. Exhaust.
- Character
- Ironclad
- Type
- Skill
- Cost
- 0
- Rarity
- Rare
Offering+UPGRADED
Lose 6 HP. Gain 
. Draw 5 cards. Exhaust.

The effect on this card is well worth the 6 lost HP in most fights in the game. Sometimes Ironclad's runs will depend on resting at campfires to stay alive, while taking damage to his own cards in fights to get through the fights efficiently, and that's okay! Nothing wrong with resting at a campfire if it's keeping you alive and your endgame strategy isn't dependent on upgrading specific cards.

















