Deal 9 damage.
Draw 1 card.
Draw 3 cards.
You cannot draw additional cards this turn.
Exhaust 1 card.
Draw 2 cards.
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Heal 10 HP.
Exhaust.
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust. Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
The first time you gain Block from a card each turn, double the amount gained.
Skills cost 0
.
Whenever you play a Skill, Exhaust it. Gain 8 Block.
Draw 1 card.
Apply 3 Vulnerable.
Exhaust.
Gain 7 Block.
Exhaust 1 card at random.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Lose 2 HP.
Deal 15 damage.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you play an Attack this turn, gain 3 Block.
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Play the top X cards of your Draw Pile.
Whenever a card is Exhausted,
draw 1 card.
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Gain 30 Block.
Exhaust.
Transform all Attacks in your Hand into Giant Rock.
Gain
at the start of each turn. Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Deal 20 damage.
Apply 5 Vulnerable.
Gain 5 Block.
Upgrade a card in your Hand.
Lose 1 HP.
Deal 9 damage to ALL enemies.
Deal 18 damage.
Exhaust 1 card at random.
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Gain 5 Block.
Deal 5 damage.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal 32 damage.
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain
for each Attack in your Hand.
You cannot gain
additional
this turn. Whenever a card is Exhausted, gain 3 Block.
If you Exhausted a card this turn, gain

.
Exhaust. Gain 2 Strength.
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Whenever you lose HP on your turn, gain 1 Strength.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Deal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn. Gain 4 Plating.
Gain 7 Block.
Apply 1 Vulnerable.
Whenever you apply Vulnerable, draw 1 card.
Deal 5 damage to ALL enemies X times.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deal 3 damage to a random enemy 3 times.
Deal 5 damage twice.
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Deal 9 damage.
Increase this card's damage by 5 this combat.
Deal 12 damage.
The next Attack you play costs 0
. At the start of your turn, gain 2 Strength.
Deal 15 damage.
Enemy loses 10 Strength this turn.
Deal 7 damage.
Gain 2 Strength this turn.
Add a copy of the third Attack you play each turn into your Hand.
Block is not removed at the start of your turn.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Whenever you gain Block, deal 5 damage to a random enemy.
This turn, your next Attack is played an extra time.