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vmService's Ironclad A10 Tier List

Last Updated: May 21, 2026
S
SkillBloodletting0
Lose 3 HP.
Gain Ironclad EnergyIronclad Energy.
AttackPommel Strike1
Deal 9 damage.
Draw 1 card.
SkillBattle Trance0
Draw 3 cards.
You cannot draw additional cards this turn.
SkillBurning Pact1
Exhaust 1 card.
Draw 2 cards.
SkillColossus1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
SkillDominate1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
SkillSecond Wind1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
AttackUppercut2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
PowerCrimson Mantle1
At the start of your turn, lose 1 HP and gain 8 Block.
PowerCruelty1
Vulnerable enemies take an additional 25% damage.
AttackFiend Fire2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
SkillNot Yet2
Heal 10 HP.
Exhaust.
SkillOffering0
Lose 6 HP.
Gain Ironclad EnergyIronclad Energy.
Draw 3 cards.
Exhaust.
AttackPact's End0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
PowerUnmovable2
The first time you gain Block from a card each turn, double the amount gained.
PowerCorruption3
Skills cost 0 Ironclad Energy.
Whenever you play a Skill, Exhaust it.
A
SkillBlood Wall2
Lose 2 HP.
Gain 16 Block.
SkillShrug It Off1
Gain 8 Block.
Draw 1 card.
SkillTremble1
Apply 3 Vulnerable.
Exhaust.
SkillTrue Grit1
Gain 7 Block.
Exhaust 1 card at random.
AttackAshen Strike1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
AttackDismantle1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
SkillFlame Barrier2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
AttackHemokinesis1
Lose 2 HP.
Deal 15 damage.
PowerInferno1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
SkillRage0
Whenever you play an Attack this turn, gain 3 Block.
AttackSpite0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
SkillBrand0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
SkillCascadeX
Play the top X cards of your Draw Pile.
PowerDark Embrace2
Whenever a card is Exhausted,
draw 1 card.
AttackFeed1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
SkillImpervious2
Gain 30 Block.
Exhaust.
SkillPrimal Force0
Transform all Attacks in your Hand into Giant Rock.
PowerPyre2
Gain Ironclad Energy at the start of each turn.
SkillStoke1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
AttackTear Asunder2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
AttackThrash1
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
AttackBreak1
Deal 20 damage.
Apply 5 Vulnerable.
B
AttackAnger0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
SkillArmaments1
Gain 5 Block.
Upgrade a card in your Hand.
AttackBreakthrough1
Lose 1 HP.
Deal 9 damage to ALL enemies.
AttackCinder2
Deal 18 damage.
Exhaust 1 card at random.
AttackHeadbutt1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
AttackIron Wave1
Gain 5 Block.
Deal 5 damage.
AttackThunderclap1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
AttackBludgeon3
Deal 32 damage.
AttackBully0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
SkillEvil Eye1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
SkillExpect a Fight2
Gain Ironclad Energy for each Attack in your Hand.
You cannot gain
additional Ironclad Energy this turn.
PowerFeel No Pain1
Whenever a card is Exhausted, gain 3 Block.
SkillForgotten Ritual1
If you Exhausted a card this turn, gain Ironclad EnergyIronclad EnergyIronclad Energy.
Exhaust.
PowerInflame1
Gain 2 Strength.
AttackPillage1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
PowerRupture1
Whenever you lose HP on your turn, gain 1 Strength.
PowerStampede2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
AttackStomp3
Deal 12 damage to ALL enemies.
Costs 1 less Ironclad Energy for each Attack played this turn.
PowerStone Armor1
Gain 4 Plating.
SkillTaunt1
Gain 7 Block.
Apply 1 Vulnerable.
PowerVicious1
Whenever you apply Vulnerable, draw 1 card.
AttackWhirlwindX
Deal 5 damage to ALL enemies X times.
PowerAggression1
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
AttackConflagration1
Deal 2 damage to ALL enemies 4 times.
C
SkillHavoc1
Play the top card of your Draw Pile and Exhaust it.
AttackMolten Fist1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
AttackPerfected Strike2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
AttackSword Boomerang1
Deal 3 damage to a random enemy 3 times.
AttackTwin Strike1
Deal 5 damage twice.
SkillDrum of Battle1
Draw 2 cards.
When this card is Exhausted, gain Ironclad EnergyIronclad Energy.
AttackFight Me!2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
AttackHowl from Beyond3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
SkillInfernal Blade1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
AttackRampage1
Deal 9 damage.
Increase this card's damage by 5 this combat.
AttackUnrelenting2
Deal 14 damage.
The next Attack you play costs 0 Ironclad Energy.
PowerDemon Form3
At the start of your turn, gain 2 Strength.
AttackMangle3
Deal 15 damage.
Enemy loses 10 Strength this turn.
D
AttackBody Slam1
Deal damage equal to your Block.
AttackSetup Strike1
Deal 7 damage.
Gain 2 Strength this turn.
PowerJuggling1
Add a copy of the third Attack you play each turn into your Hand.
PowerBarricade3
Block is not removed at the start of your turn.
PowerHellraiser2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
PowerJuggernaut2
Whenever you gain Block, deal 6 damage to a random enemy.
SkillOne-Two Punch1
This turn, your next Attack is played an extra time.