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vmService's Ironclad A10 Tier List

Last Updated: May 21, 2026
S
SkillBloodletting0
Lose 3 HP.
Gain Ironclad EnergyIronclad Energy.
AttackPommel Strike1
SkillBattle Trance0
SkillBurning Pact1
SkillColossus1
SkillDominate1
SkillSecond Wind1
AttackUppercut2
PowerCrimson Mantle1
PowerCruelty1
AttackFiend Fire2
SkillNot Yet2
SkillOffering0
AttackPact's End0
PowerUnmovable2
PowerCorruption3
A
SkillBlood Wall2
Lose 2 HP.
Gain 16 Block.
SkillShrug It Off1
SkillTremble1
SkillTrue Grit1
AttackAshen Strike1
AttackDismantle1
SkillFlame Barrier2
AttackHemokinesis1
PowerInferno1
SkillRage0
AttackSpite0
SkillBrand0
SkillCascadeX
PowerDark Embrace2
AttackFeed1
SkillImpervious2
SkillPrimal Force0
PowerPyre2
SkillStoke1
AttackTear Asunder2
AttackThrash1
AttackBreak1
B
AttackAnger0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
SkillArmaments1
AttackBreakthrough1
AttackCinder2
AttackHeadbutt1
AttackIron Wave1
AttackThunderclap1
AttackBludgeon3
AttackBully0
SkillEvil Eye1
SkillExpect a Fight2
PowerFeel No Pain1
SkillForgotten Ritual1
PowerInflame1
AttackPillage1
PowerRupture1
PowerStampede2
AttackStomp3
PowerStone Armor1
SkillTaunt1
PowerVicious1
AttackWhirlwindX
PowerAggression1
AttackConflagration1
C
SkillHavoc1
Play the top card of your Draw Pile and Exhaust it.
AttackMolten Fist1
AttackPerfected Strike2
AttackSword Boomerang1
AttackTwin Strike1
PowerDrum of Battle0
AttackFight Me!2
AttackHowl from Beyond3
SkillInfernal Blade1
AttackRampage1
AttackUnrelenting2
PowerDemon Form3
AttackMangle3
D
AttackBody Slam1
Deal damage equal to your Block.
AttackSetup Strike1
PowerJuggling1
PowerBarricade3
PowerHellraiser2
PowerJuggernaut2
SkillOne-Two Punch1
Deal 9 damage.
Draw 1 card.
Draw 3 cards.
You cannot draw additional cards this turn.
Exhaust 1 card.
Draw 2 cards.
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Heal 10 HP.
Exhaust.
Lose 6 HP.
Gain Ironclad EnergyIronclad Energy.
Draw 3 cards.
Exhaust.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
The first time you gain Block from a card each turn, double the amount gained.
Skills cost 0 Ironclad Energy.
Whenever you play a Skill, Exhaust it.
Gain 8 Block.
Draw 1 card.
Apply 3 Vulnerable.
Exhaust.
Gain 7 Block.
Exhaust 1 card at random.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Lose 2 HP.
Deal 15 damage.
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you play an Attack this turn, gain 3 Block.
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Play the top X cards of your Draw Pile.
Whenever a card is Exhausted,
draw 1 card.
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Gain 30 Block.
Exhaust.
Transform all Attacks in your Hand into Giant Rock.
Gain Ironclad Energy at the start of each turn.
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Deal 20 damage.
Apply 5 Vulnerable.
Gain 5 Block.
Upgrade a card in your Hand.
Lose 1 HP.
Deal 9 damage to ALL enemies.
Deal 18 damage.
Exhaust 1 card at random.
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Gain 5 Block.
Deal 5 damage.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal 32 damage.
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain Ironclad Energy for each Attack in your Hand.
You cannot gain
additional Ironclad Energy this turn.
Whenever a card is Exhausted, gain 3 Block.
If you Exhausted a card this turn, gainIronclad EnergyIronclad EnergyIronclad Energy.
Exhaust.
Gain 2 Strength.
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Whenever you lose HP on your turn, gain 1 Strength.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Deal 12 damage to ALL enemies.
Costs 1 less Ironclad Energy for each Attack played this turn.
Gain 4 Plating.
Gain 7 Block.
Apply 1 Vulnerable.
Whenever you apply Vulnerable, draw 1 card.
Deal 5 damage to ALL enemies X times.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deal 3 damage to a random enemy 3 times.
Deal 5 damage twice.
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Deal 9 damage.
Increase this card's damage by 5 this combat.
Deal 12 damage.
The next Attack you play costs 0 Ironclad Energy.
At the start of your turn, gain 2 Strength.
Deal 15 damage.
Enemy loses 10 Strength this turn.
Deal 7 damage.
Gain 2 Strength this turn.
Add a copy of the third Attack you play each turn into your Hand.
Block is not removed at the start of your turn.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Whenever you gain Block, deal 5 damage to a random enemy.
This turn, your next Attack is played an extra time.