Whenever an Attack deals unblocked damage, apply 1 Poison.
Gain 13 Block.
Retain your Hand this turn.
Retain.
Deal 11 damage X times.
Gain 9 Plating.
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain
for each Attack in your Hand.
You cannot gain
additional
this turn. Deal 3 damage 4 times to ALL enemies.
Gain an additional 5 Block from Defend cards.
Ethereal.
Deal 7 damage.
Apply 1 Vulnerable.
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Gain 5 Strength this turn.
Whenever a card is Exhausted, gain 3 Block.
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 4 Block.
Draw 1 card.
Deal 7 damage.
Gain Block equal to damage dealt.
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Deal 5 damage.
Draw 1 card.
Osty deals 12 damage.
This card costs 0
if Osty has attacked this turn. Unplayable.
Innate.
Ethereal.
Eternal.
At the end of combat, you may remove a card from your Deck.
Eternal.
If you Exhausted a card this turn, gain

.
Exhaust. Get farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Lose 2 Strength.
Gain
at the start of each turn. Gain
.
Draw 1 card.
Exhaust. Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deal 16 damage.
ALL players add 3 Souls into their Draw Pile.
Exhaust.
Deal damage equal to the number of cards played this combat.
Gain 8 Block.
Add a Soul into your Draw Pile.
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Unplayable.
Eternal.
Unplayable.
Removed from your Deck after 5 combats.
Deal 20 damage.
If Fatal, gain 20 Gold.
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Whenever you play a Soul, a random enemy loses 6 HP.
Play the top card of your Draw Pile and Exhaust it.
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Lose 2 HP.
Deal 15 damage.
A random card without Replay in your Draw Pile gains Replay 2.
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw cards until you have 6 in your Hand.
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
The first time you play a
0
Attack each turn,
return it to your Hand. Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Deal 6 damage for each Attack already played this turn.
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
The enemy takes double attack damage from other players this turn.
Deal 5 damage for each Skill in your Hand.
Sly.
Deal 6 damage to ALL enemies.
Deal 9 damage.
Gain 1 Focus this turn.
Deal 7 damage.
If you have 5 or more other cards in your Hand, hits an additional time.
Gain 2 Dexterity.
Next turn, put 2 cards from your Draw Pile into your Hand.
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
At the start of your turn, Forge 4.
Channel 1 Plasma.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gain 8 Block.
Gain
. At the start of your turn, gain 
. Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
Gain 6 Block.
Channel 2 Frost.
Gain 5 Block.
Channel 1 Glass.
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Gain 11 Block.
Next turn, gain 5 Block.
Gain
.
Draw 1 card.
Next turn, draw 1 card. Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Deal 12 damage.
Draw 2 cards.
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Whenever you Forge, all allies Forge as well.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Sly.
Apply 4 Poison to ALL enemies.
Deal 8 damage X times.
Double X if it's 4 or more.
Deal 15 damage.
Next turn, gain 
. Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Deal 3 damage for each
previously spent this turn. At the start of your turn, add a random Common card into your Hand.
Discard 2 cards.
Add 2 Shivs into your Hand.
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
Gain 2 Focus this turn.
Exhaust.