Silent Cards - Slay the Spire 2
View all Silent Cards in the Early Access version of STS2, released on :
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Poison is triggered 1 additional time.
Shivs deal 4 additional damage.
Draw 3 cards.
Discard 1 card.
Gain
.
Draw 2 cards.
Exhaust. Whenever you play a card, gain 1 Block.
Gain 3 Dexterity this turn.
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Gain 5 Block.
Draw 2 cards.
Innate.
Deal 11 damage.
Exhaust.
Add 3 Shivs into your Hand.
Exhaust.
This turn, whenever you play an Attack, gain 2 Strength this turn.
Gain 5 Block.
Block is not removed at the start of your next turn.
Apply 3 Poison to a random enemy 3 times.
If the enemy has Poison, apply 9 Poison.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
This turn, your next Skill is played an extra time.
Discard your Hand,
then draw that many cards.
Exhaust.
Gain 6 Block.
Add 1 Shiv into your Hand.
Whenever you draw a card this turn, apply 3 Poison to ALL enemies.
Deal 4 damage to ALL enemies twice.
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Gain 10 Block.
Deal 10 damage.
Apply 5 Poison.
Gain 5 Block.
Gain 4 Block.
Gain 4 Block.
Next turn, gain 4 Block.
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Whenever an Attack deals unblocked damage, apply 1 Poison.
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw cards until you have 6 in your Hand.
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Deal 6 damage for each Attack already played this turn.
The enemy takes double damage from other players this turn.
Deal 5 damage for each Skill in your Hand.
Sly.
Deal 7 damage to ALL enemies.
Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Gain 2 Dexterity.
Can only be played if there are no cards in your Draw Pile.
Deal 50 damage to ALL enemies.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Sly.
Apply 4 Poison to ALL enemies.
Discard 2 cards.
Add 2 Shivs into your Hand.
At the start of your turn, add 1 Shiv into your Hand.
Play every Shiv in your Exhaust Pile on the enemy.
Deal 7 damage.
Add 1 Shiv into your Hand.
Apply 2 Weak.
Gain 11 Block.
Enemy loses X Strength.
Apply X Weak.
Exhaust.
When you play a Skill, it gains Sly.
Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.
Gain Block equal to Poison on ALL enemies.
Exhaust.
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deal 3 damage.
Apply 1 Weak.
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
At the start of your turn, apply 2 Poison to ALL enemies.
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
ALL enemies lose 6 Strength this turn.
Exhaust.
Deal 17 damage.
Costs 1 less
for each Skill played this turn. Deal 6 damage.
Apply 3 Poison.
Deal 12 damage.
The next Skill you play costs 0
. Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deal 15 damage.
Next turn, draw 2 cards.
Draw 1 card.
Discard 1 card.
Sly.
Draw 2 cards.
Sly.
Deal 3 damage to a random enemy 4 times.
Whenever you play a card, deal 4 damage to a random enemy.
Discard your Hand.
Next turn, Attacks deal double damage.
Double your Block gain this turn.
Deal 7 damage X times.
Deal 6 damage.
Retain.
Apply 7 Poison.
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Deal 6 damage.
Deal 8 damage.
Apply 1 Weak.
Innate.
Deal 11 damage.
Apply 3 Weak.
Gain 8 Block.
Discard 1 card.
Sly.
Gain
. Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
At the start of your turn, draw 1 card and discard 1 card.
Weak enemies take double damage from Attacks.
Sly.
Gain 9 Block.
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
At the end of your turn, Retain up to 1 card.
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.