
Making it so Acrobatics not only draws you cards and discards a Sly card, but also gains you energy so you can keep playing more copies of it, is very powerful. Also a useful card for putting together big turns with cards like Malaise sometimes. Awkward to take in Act 1, where consistent damage and block are so important, but it's a card I hope will be strong by the time I reach Act 3. Very good upgrade; doubling the effect of the card is a lot.

Free energy on discard is very powerful in any deck with a lot of draw/discard. Acrobatics and Tools of the Trade are the best enablers.








































