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Jorbs Silent Tier List

By Jorbs
Jorbs
Last Updated: May 26, 2026
S
SkillAdrenaline0
PowerNoxious Fumes1
SkillSnakebite2
AttackFlechettes1
SkillMalaiseX
SkillShadowmeld1
PowerAfterimage1
SkillAcrobatics1
AttackSuppress0
PowerFootwork1
SkillEscape Plan0
SkillPrepared0
AttackEchoing Slash1
SkillMirage1
AttackRicochet2
SkillUntouchable2
SkillBullet Time3
PowerAbrasive3
AttackThe Hunt1
A
SkillPiercing Wail1
SkillBlur1
SkillDodge and Roll1
SkillBouncing Flask2
SkillCalculated Gamble0
SkillNightmare3
PowerSpeedster2
PowerSerpent Form3
PowerFan of Knives2
PowerWell-Laid Plans1
SkillTactician3
PowerSleight of Flesh2
SkillBlade of Ink1
SkillLeg Sweep2
AttackDash2
AttackNeutralize0
AttackAssassinate0
SkillBurst1
SkillCorrosive Wave1
PowerTools of the Trade1
PowerCaltrops1
PowerWraith Form3
AttackStrangle1
AttackPredator2
AttackPrecise Cut0
PowerAccelerant1
SkillSurvivor1
SkillFlanking2
PowerSneaky2
B
SkillDefend1
AttackPoisoned Stab1
AttackBackstab0
PowerPhantom Blades1
SkillHaze3
SkillKnife Trap2
SkillHand Trick1
PowerInfinite Blades1
SkillReflex3
SkillBackflip1
SkillBlade Dance1
AttackDagger Spray1
SkillCloak and Dagger1
AttackDagger Throw1
SkillDeadly Poison1
SkillBubble Bubble1
SkillExpertise1
AttackFinisher1
SkillHidden Daggers0
AttackMemento Mori1
PowerTracking2
AttackPounce2
AttackPinpoint3
AttackLeading Strike1
PowerOutbreak1
SkillDistraction1
SkillOutmaneuver1
C
SkillDeflect0
PowerEnvenom2
PowerMaster Planner2
AttackSkewerX
AttackFlick-Flack1
AttackFollow Through1
AttackSucker Punch1
SkillExpose0
SkillStorm of Steel1
SkillAnticipate0
SkillUp My Sleeve2
PowerAccuracy1
AttackMurder3
D
AttackSlice0
AttackGrand Finale0
SkillShadow Step1
AttackStrike1
Gain Silent Energy.
Draw 2 cards.
Exhaust.
At the start of your turn, apply 2 Poison to ALL enemies.
Retain.
Apply 7 Poison.
Deal 5 damage for each Skill in your Hand.
Enemy loses X Strength. Apply X Weak.
Exhaust.
Double your Block gain this turn.
Whenever you play a card, gain 1 Block.
Draw 3 cards.
Discard 1 card.
Innate.
Deal 11 damage.
Apply 3 Weak.
Gain 2 Dexterity.
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw 1 card.
Discard 1 card.
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Gain Block equal to Poison on ALL enemies.
Exhaust.
Sly.
Deal 3 damage to a random enemy 4 times.
Sly.
Gain 6 Block.
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
ALL enemies lose 6 Strength this turn.
Exhaust.
Gain 5 Block.
Block is not removed at the start of your next turn.
Gain 4 Block.
Next turn, gain 4 Block.
Apply 3 Poison to a random enemy 3 times.
Discard your Hand,
then draw that many cards.
Exhaust.
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you play a card, deal 4 damage to a random enemy.
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
At the end of your turn, Retain up to 1 card.
Sly.
Gain Silent Energy.
Whenever you apply a debuff to an enemy, they take 9 damage.
Add 2 Inky Shivs into your Hand.
Apply 2 Weak.
Gain 11 Block.
Gain 10 Block.
Deal 10 damage.
Deal 3 damage.
Apply 1 Weak.
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
This turn, your next Skill is played an extra time.
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
At the start of your turn, draw 1 card and discard 1 card.
Whenever you are attacked, deal 3 damage back.
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Deal 15 damage.
Next turn, draw 2 cards.
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Poison is triggered 1 additional time.
Gain 8 Block.
Discard 1 card.
The enemy takes double attack damage from other players this turn.
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Gain 5 Block.
Deal 6 damage.
Apply 3 Poison.
Innate.
Deal 11 damage.
Exhaust.
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Sly.
Apply 4 Poison to ALL enemies.
Play every Shiv in your Exhaust Pile on the enemy.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
At the start of your turn, add 1 Shiv into your Hand.
Sly.
Draw 2 cards.
Gain 5 Block.
Draw 2 cards.
Add 3 Shivs into your Hand.
Exhaust.
Deal 4 damage to ALL enemies twice.
Gain 6 Block.
Add 1 Shiv into your Hand.
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Apply 5 Poison.
If the enemy has Poison, apply 9 Poison.
Draw cards until you have 6 in your Hand.
Deal 6 damage for each Attack already played this turn.
Discard 2 cards.
Add 2 Shivs into your Hand.
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Weak enemies take double damage from Attacks.
Deal 12 damage.
The next Skill you play costs 0 Silent Energy.
Deal 15 damage.
Costs 1 less Silent Energy for each Skill played this turn.
Deal 3 damage.
Add 2 Shivs into your Hand.
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Next turn, gain Silent EnergySilent Energy.
Gain 4 Block.
Whenever an Attack deals unblocked damage, apply 1 Poison.
When you play a Skill, it gains Sly.
Deal 8 damage X times.
Sly.
Deal 6 damage to ALL enemies.
Deal 7 damage.
If you have 5 or more other cards in your Hand, hits an additional time.
Deal 8 damage.
Apply 1 Weak.
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Gain 2 Dexterity this turn.
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Shivs deal 4 additional damage.
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deal 6 damage.
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Discard your Hand.
Next turn, Attacks deal double damage.
Deal 6 damage.