Slay the Spire 2 Cards
View all Cards in the Early Access version of STS2, released on :
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Poison is triggered 1 additional time.
Shivs deal 4 additional damage.
Draw 3 cards.
Discard 1 card.
Deal 18 damage.
Add a 0
copy of this card into your Discard Pile. Gain
.
Draw 2 cards.
Exhaust. Whenever you play a card, gain 1 Block.
Summon 6.
Exhaust.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Procure a random potion.
Exhaust.
Gain 
. Deal 10 damage.
Put ALL 0
cards from your Discard Pile into your Hand. Deal 6 damage.
Add a copy of this card into your Discard Pile.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Gain 3 Dexterity this turn.
Gain 5 Block.
Upgrade a card in your Hand.
Whenever you play a Colorless card, gain 1 Strength.
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 14 damage to ALL enemies.
Every 10 cards you draw, gain
. Gain 5 Block.
Draw 2 cards.
Innate.
Deal 11 damage.
Exhaust.
Deal 7 damage.
Channel 1 Lightning.
Deal 33 damage to ALL enemies.
Costs 
less for each Ethereal card played this combat. Deal 5 damage for each Channeled Orb.
Block is not removed at the start of your turn.
Deal 8 damage.
Apply 2 Vulnerable.
Draw 3 cards.
You cannot draw additional cards this turn.
Whenever you gain Block on your turn, other players gain half that much Block.
Deal 3 damage.
Apply 1 Vulnerable.
Play 3 random Attacks from your Discard Pile.
Deal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Deal 4 damage.
Choose a card in your Hand to Transform into Minion Dive Bomb.
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust. Whenever you spend or gain
, deal 3 damage to ALL enemies. Add 3 Shivs into your Hand.
Exhaust.
This turn, whenever you play an Attack, gain 2 Strength this turn.
Deal 8 damage.
Apply Doom equal to damage dealt.
Lose 2 HP.
Gain 16 Block.
Lose 3 HP.
Gain 
. Deal 32 damage.
Gain 5 Block.
Block is not removed at the start of your next turn.
Deal damage equal to your Block.
Summon 5.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal 18 damage.
At the start of your turn, plays from the Exhaust Pile.
Exhaust.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Gain 6 Block.
Add a Dazed into your Discard Pile.
Innate.
Gain 10 Block.
Exhaust.
Apply 3 Doom to yourself.
Gain
. Apply 3 Poison to a random enemy 3 times.
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Deal 20 damage.
Apply 5 Vulnerable.
Lose 1 HP.
Deal 9 damage to ALL enemies.
If the enemy has Poison, apply 9 Poison.
Prevent the next time you would lose HP.
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
You cannot draw additional cards this turn.
ALL cards in your Hand are free to play this turn.
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Gain 13 Block.
Forge 10.
Add 3 random Colorless cards into your Hand.
Exhaust.
Exhaust 1 card.
Draw 2 cards.
This turn, your next Skill is played an extra time.
Deal 52 damage.
Whenever you play an Attack, add a random Attack into your Hand.
Osty's attacks deal 4 additional damage.
Discard your Hand,
then draw that many cards.
Exhaust.
At the start of your turn, add 1 random card into your Hand.
It gains Ethereal.
Gain 2 Orb Slots.
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Play the top X cards of your Draw Pile.
Play 2 random cards from your Draw Pile.
Deal 6 damage 3 times.
Channel 1 random Orb.
Gain 7 Block.
Next turn, gain
. Choose 2 cards in your Draw Pile to Transform into
Minion Strikes.
Whenever you spend
, gain 2 Block for each
spent. Channel 1 Frost for each enemy.
Exhaust.
Deal 17 damage.
Exhaust the top card of your Draw Pile.
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Summon 3.
Exhaust 1 card from your Draw Pile.
Gain 6 Block.
Add 1 Shiv into your Hand.
Gain 7 Block.
Deal 6 damage.
Channel 1 Frost.
Deal 9 damage.
Add a Debris into your Hand.
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.