Shivs deal 4 additional damage.
Innate.
Deal 11 damage.
Exhaust.
Gain 5 Block.
Block is not removed at the start of your next turn.
Apply 3 Poison to a random enemy 3 times.
If the enemy has Poison, apply 9 Poison.
Discard your Hand,
then draw that many cards.
Exhaust.
Gain 10 Block.
Deal 10 damage.
Draw 1 card.
If you draw a Skill, gain 3 Block.
Draw cards until you have 6 in your Hand.
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Deal 6 damage for each Attack already played this turn.
The enemy takes double damage from other players this turn.
Deal 5 damage for each Skill in your Hand.
Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Gain 2 Dexterity.
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Sly.
Apply 4 Poison to ALL enemies.
Discard 2 cards.
Add 2 Shivs into your Hand.
At the start of your turn, add 1 Shiv into your Hand.
Apply 2 Weak.
Gain 11 Block.
Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.
Gain Block equal to Poison on ALL enemies.
Exhaust.
At the start of your turn, apply 2 Poison to ALL enemies.
Every 3 times you apply Poison, deal 11 damage to ALL enemies.
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Deal 17 damage.
Costs 1 less
for each Skill played this turn. Deal 12 damage.
The next Skill you play costs 0
. Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deal 15 damage.
Next turn, draw 2 cards.
Sly.
Draw 2 cards.
Deal 7 damage X times.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Sly.
Gain
. Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
At the end of your turn, Retain up to 1 card.