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vmService's Defect A10 Tier List

Last Updated: May 21, 2026
S
SkillChill0
Channel 1 Frost for each enemy.
Exhaust.
SkillFight Through1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
SkillGlacier2
Gain 6 Block.
Channel 2 Frost.
AttackNull2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
SkillOverclock0
Draw 2 cards.
Add a Burn into your Discard Pile.
SkillSynchronize1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
PowerCoolant1
At the start of your turn, gain 2 Block for each unique Orb you have.
PowerDefragment1
Gain 1 Focus.
PowerEcho Form3
Ethereal.
The first card you play each turn is played an extra time.
SkillGenetic Algorithm1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
PowerMachine Learning1
At the start of your turn, draw 1 additional card.
SkillModded0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
AttackShatter1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
A
AttackBarrage1
Deal 5 damage for each Channeled Orb.
SkillBoost Away0
Gain 6 Block.
Add a Dazed into your Discard Pile.
SkillCharge Battery1
Gain 7 Block.
Next turn, gain Defect Energy.
AttackCold Snap1
Deal 6 damage.
Channel 1 Frost.
SkillCoolheaded1
Channel 1 Frost.
Draw 1 card.
SkillHologram1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
SkillHotfix0
Gain 2 Focus this turn.
Exhaust.
SkillTURBO0
Gain Defect EnergyDefect Energy.
Add a Void into your Discard Pile.
SkillBoot Sequence0
Innate.
Gain 10 Block.
Exhaust.
PowerCapacitor1
Gain 2 Orb Slots.
SkillCompact1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
SkillDarkness1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
AttackFTL0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
PowerHailstorm1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
PowerLoop1
At the start of your turn, trigger the passive ability of your rightmost Orb.
SkillShadow Shield2
Gain 11 Block.
Channel 1 Dark.
PowerSubroutine1
Whenever you play a Power, gain Defect Energy.
PowerBuffer2
Prevent the next time you would lose HP.
PowerConsuming Shadow2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
AttackIce Lance3
Deal 19 damage.
Channel 3 Frost.
SkillSupercritical0
Gain 4Defect Energy.
Exhaust.
PowerTrash to Treasure1
Whenever you create a Status, Channel 1 random Orb.
B
AttackBall Lightning1
Deal 7 damage.
Channel 1 Lightning.
AttackBeam Cell0
Deal 3 damage.
Apply 1 Vulnerable.
AttackCompile Driver1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
AttackFocused Strike1
Deal 9 damage.
Gain 1 Focus this turn.
SkillLightning Rod1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
PowerBulk Up2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
SkillGlasswork1
Gain 5 Block.
Channel 1 Glass.
PowerIteration1
The first time you draw a Status each turn, draw 2 cards.
AttackRefract3
Deal 9 damage twice.
Channel 2 Glass.
AttackRocket Punch2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 Defect Energy until played.
SkillScavenge1
Exhaust a card.
Next turn, gain Defect EnergyDefect Energy.
AttackScrape1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 Defect Energy.
PowerSmokestack1
Whenever you create a Status, deal 5 damage to ALL enemies.
AttackSunder3
Deal 24 damage.
If this kills an enemy, gain Defect EnergyDefect EnergyDefect Energy.
PowerThunder1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
AttackAll for One2
Deal 10 damage.
Put ALL 0Defect Energy cards from your Discard Pile into your Hand.
AttackFlak Cannon2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
AttackHelix Drill0
Deal 3 damage for each Defect Energy previously spent this turn.
AttackMeteor Strike5
Deal 24 damage.
Channel 3 Plasma.
SkillMulti-CastX
Evoke your rightmost Orb X times.
PowerSpinner1
At the start of your turn, Channel 1 Glass.
PowerBiased Cognition1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
SkillQuadcast1
Evoke your rightmost Orb 4 times.
C
AttackGunk Up1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
SkillLeap1
Gain 9 Block.
AttackMomentum Strike1
Deal 10 damage.
Reduce this card's cost to 0 Defect Energy.
AttackSweeping Beam1
Deal 6 damage to ALL enemies.
Draw 1 card.
AttackUproar2
Deal 6 damage twice.
Play a random Attack from your Draw Pile.
SkillDouble Energy1
Double your Energy.
Exhaust.
PowerFeral2
The first time you play a
0Defect Energy Attack each turn,
return it to your Hand.
SkillFusion1
Channel 1 Plasma.
Exhaust.
SkillSkim1
Draw 3 cards.
AttackSynthesis2
Deal 14 damage.
The next Power you play costs 0 Defect Energy.
AttackTesla Coil0
Deal 3 damage.
Trigger all Lightning against the enemy.
AttackAdaptive Strike2
Deal 18 damage.
Add a 0Defect Energy copy of this card into your Discard Pile.
SkillRainbow2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
SkillReboot0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
SkillSignal Boost1
The next Power you play is played an additional time.
Exhaust.
D
AttackClaw0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
SkillChaos1
Channel 1 random Orb.
PowerStorm1
Whenever you play a Power, Channel 1 Lightning.
SkillTempestX
Channel X Lightning.
SkillWhite Noise1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
PowerCreative AI3
At the start of your turn, add a random Power into your Hand.
AttackHyperbeam2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
SkillVoltaic3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.