

Probably the third best way to make Frost Orbs available to the character. Decent pick up, and there are a variety of ways to increase its output using enchantments, potions, or other cards, which can make it especially good.

Worth picking up if you see it in Act I. The cost is high, but the combined block and damage output will carry you through most turns. In late game you'll want energy generation to play alongside this.









































