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J4CKIE's Defect Tierlist

Last Updated: May 21, 2026
S
AttackGo for the Eyes0
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
SkillCoolheaded1
Channel 1 Frost.
Draw 1 card.
SkillHologram1
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust.
SkillTURBO0
Gain Defect EnergyDefect Energy.
Add a Void into your Discard Pile.
SkillChill0
Channel 1 Frost for each enemy.
Exhaust.
AttackFTL0
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
SkillEnergy Surge1
ALL players gain Defect EnergyDefect Energy.
Exhaust.
AttackNull2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
SkillOverclock0
Draw 2 cards.
Add a Burn into your Discard Pile.
SkillGlacier2
Gain 6 Block.
Channel 2 Frost.
AttackRocket Punch2
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 Defect Energy until played.
SkillSkim1
Draw 3 cards.
SkillShadow Shield2
Gain 11 Block.
Channel 1 Dark.
AttackAll for One2
Deal 10 damage.
Put ALL 0Defect Energy cards from your Discard Pile into your Hand.
PowerBuffer2
Prevent the next time you would lose HP.
PowerDefragment1
Gain 1 Focus.
PowerEcho Form3
Ethereal.
The first card you play each turn is played an extra time.
AttackFlak Cannon2
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
SkillModded0
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
AttackShatter1
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
SkillSignal Boost1
The next Power you play is played an additional time.
Exhaust.
SkillSupercritical0
Gain 4Defect Energy.
Exhaust.
PowerTrash to Treasure1
Whenever you create a Status, Channel 1 random Orb.
SkillQuadcast1
Evoke your rightmost Orb 4 times.
A
AttackBarrage1
Deal 5 damage for each Channeled Orb.
SkillBoost Away0
Gain 6 Block.
Add a Dazed into your Discard Pile.
SkillLightning Rod1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
SkillBoot Sequence0
Innate.
Gain 10 Block.
Exhaust.
SkillCompact1
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
PowerFeral2
The first time you play a
0Defect Energy Attack each turn,
return it to your Hand.
SkillFight Through1
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
SkillDouble Energy1
Double your Energy.
Exhaust.
PowerCapacitor1
Gain 2 Orb Slots.
PowerIteration1
The first time you draw a Status each turn, draw 2 cards.
PowerSmokestack1
Whenever you create a Status, deal 5 damage to ALL enemies.
SkillSynchronize1
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
PowerThunder1
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
SkillScavenge1
Exhaust a card.
Next turn, gain Defect EnergyDefect Energy.
AttackAdaptive Strike2
Deal 18 damage.
Add a 0Defect Energy copy of this card into your Discard Pile.
SkillGenetic Algorithm1
Gain 1 Block.
Permanently increase this card's Block by 3.
Exhaust.
PowerCreative AI3
At the start of your turn, add a random Power into your Hand.
AttackIce Lance3
Deal 19 damage.
Channel 3 Frost.
SkillIgnition1
Another player Channels Plasma.
Exhaust.
PowerMachine Learning1
At the start of your turn, draw 1 additional card.
SkillReboot0
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
PowerSpinner1
At the start of your turn, Channel 1 Glass.
B
AttackBeam Cell0
Deal 3 damage.
Apply 1 Vulnerable.
SkillCharge Battery1
Gain 7 Block.
Next turn, gain Defect Energy.
AttackCold Snap1
Deal 6 damage.
Channel 1 Frost.
AttackCompile Driver1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
AttackFocused Strike1
Deal 9 damage.
Gain 1 Focus this turn.
SkillHotfix0
Gain 2 Focus this turn.
Exhaust.
AttackUproar2
Deal 6 damage twice.
Play a random Attack from your Draw Pile.
SkillDarkness1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
PowerHailstorm1
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
SkillGlasswork1
Gain 5 Block.
Channel 1 Glass.
PowerBulk Up2
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
PowerStorm1
Whenever you play a Power, Channel 1 Lightning.
PowerSubroutine1
Whenever you play a Power, gain Defect Energy.
SkillWhite Noise1
Add a random Power into your Hand. It's free to play this turn.
Exhaust.
SkillTempestX
Channel X Lightning.
AttackHelix Drill0
Deal 3 damage for each Defect Energy previously spent this turn.
AttackHyperbeam2
Deal 28 damage to ALL enemies.
Lose 3 Focus.
AttackMeteor Strike5
Deal 24 damage.
Channel 3 Plasma.
SkillVoltaic3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
PowerBiased Cognition1
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
C
AttackBall Lightning1
Deal 7 damage.
Channel 1 Lightning.
AttackClaw0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
AttackGunk Up1
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
SkillLeap1
Gain 9 Block.
AttackMomentum Strike1
Deal 10 damage.
Reduce this card's cost to 0 Defect Energy.
AttackSweeping Beam1
Deal 6 damage to ALL enemies.
Draw 1 card.
SkillChaos1
Channel 1 random Orb.
SkillFusion1
Channel 1 Plasma.
Exhaust.
AttackTesla Coil0
Deal 3 damage.
Trigger all Lightning against the enemy.
AttackSunder3
Deal 24 damage.
If this kills an enemy, gain Defect EnergyDefect EnergyDefect Energy.
PowerConsuming Shadow2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
PowerCoolant1
At the start of your turn, gain 2 Block for each unique Orb you have.
SkillRainbow2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
D
SkillDualcast1
Evoke your rightmost Orb twice.
SkillZap1
Channel 1 Lightning.
AttackSynthesis2
Deal 14 damage.
The next Power you play costs 0 Defect Energy.
AttackScrape1
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 Defect Energy.
PowerLoop1
At the start of your turn, trigger the passive ability of your rightmost Orb.
AttackRefract3
Deal 9 damage twice.
Channel 2 Glass.
SkillMulti-CastX
Evoke your rightmost Orb X times.
F
SkillDefend1
Gain 5 Block.
AttackStrike1
Deal 6 damage.