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Best Ironclad Silken Tress Picks

Last Updated: May 29, 2026
S
SkillDominate1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
AttackUppercut2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
AttackPommel Strike1
Deal 9 damage.
Draw 1 card.
AttackWhirlwindX
Deal 5 damage to ALL enemies X times.
SkillColossus1
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
A
PowerStone Armor1
Gain 4 Plating.
PowerInflame1
Gain 2 Strength.
SkillRage0
Whenever you play an Attack this turn, gain 3 Block.
AttackBludgeon3
Deal 32 damage.
SkillBurning Pact1
Exhaust 1 card.
Draw 2 cards.
PowerFeel No Pain1
Whenever a card is Exhausted, gain 3 Block.
B
SkillBloodletting0
Lose 3 HP.
Gain Ironclad EnergyIronclad Energy.
SkillTaunt1
Gain 7 Block.
Apply 1 Vulnerable.
AttackBreakthrough1
Lose 1 HP.
Deal 9 damage to ALL enemies.
AttackPillage1
Deal 6 damage.
Draw cards until you draw a non-Attack card.
AttackHemokinesis1
Lose 2 HP.
Deal 15 damage.
AttackPerfected Strike2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
SkillEvil Eye1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
SkillShrug It Off1
Gain 8 Block.
Draw 1 card.
SkillFlame Barrier2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
SkillBlood Wall2
Lose 2 HP.
Gain 16 Block.
AttackBody Slam1
Deal damage equal to your Block.
AttackStomp3
Deal 12 damage to ALL enemies.
Costs 1 less Ironclad Energy for each Attack played this turn.
AttackAnger0
Deal 6 damage.
Add a copy of this card into your Discard Pile.
C
AttackThunderclap1
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
AttackTwin Strike1
Deal 5 damage twice.
SkillHavoc1
Play the top card of your Draw Pile and Exhaust it.
AttackAshen Strike1
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
PowerInferno1
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
PowerRupture1
Whenever you lose HP on your turn, gain 1 Strength.
AttackSpite0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
SkillInfernal Blade1
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
AttackIron Wave1
Gain 5 Block.
Deal 5 damage.
AttackRampage1
Deal 9 damage.
Increase this card's damage by 5 this combat.
AttackFight Me!2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
AttackBully0
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
AttackSword Boomerang1
Deal 3 damage to a random enemy 3 times.
SkillTrue Grit1
Gain 7 Block.
Exhaust 1 card at random.
AttackHeadbutt1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
AttackSetup Strike1
Deal 7 damage.
Gain 2 Strength this turn.
AttackHowl from Beyond3
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
SkillDrum of Battle1
Draw 2 cards.
When this card is Exhausted, gain Ironclad EnergyIronclad Energy.
D
AttackUnrelenting2
Deal 14 damage.
The next Attack you play costs 0 Ironclad Energy.
AttackCinder2
Deal 18 damage.
Exhaust 1 card at random.
SkillTremble1
Apply 3 Vulnerable.
Exhaust.
SkillForgotten Ritual1
If you Exhausted a card this turn, gain Ironclad EnergyIronclad EnergyIronclad Energy.
Exhaust.
PowerVicious1
Whenever you apply Vulnerable, draw 1 card.
SkillArmaments1
Gain 5 Block.
Upgrade a card in your Hand.
AttackDismantle1
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
PowerStampede2
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
PowerJuggling1
Add a copy of the third Attack you play each turn into your Hand.
AttackMolten Fist1
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
F
SkillBattle Trance0
Draw 3 cards.
You cannot draw additional cards this turn.
SkillSecond Wind1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
SkillExpect a Fight2
Gain Ironclad Energy for each Attack in your Hand.
You cannot gain
additional Ironclad Energy this turn.