Slay the Spire 2
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Defect Cards - Slay the Spire 2
View all Defect Cards in the Early Access version of STS2, released on
March 5th 2026
:
Cards
89 Total Cards
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
Attack
Adaptive Strike
2
Deal 18 damage.
Add a 0
copy of this card into your
Discard Pile
.
Attack
All for One
2
Deal 10 damage.
Put ALL 0
cards from your
Discard Pile
into your
Hand
.
Attack
Ball Lightning
1
Deal 7 damage.
Channel
1
Lightning
.
Attack
Barrage
1
Deal 5 damage for each
Channeled
Orb.
Attack
Beam Cell
0
Deal 3 damage.
Apply 1
Vulnerable
.
Power
Biased Cognition
1
Gain 4
Focus
.
At the start of your turn, lose 1
Focus
.
Skill
Boost Away
0
Gain 6
Block
.
Add a
Dazed
into your
Discard Pile
.
Skill
Boot Sequence
0
Innate
.
Gain 10
Block
.
Exhaust
.
Power
Buffer
2
Prevent the next time you would lose HP.
Power
Bulk Up
2
Lose 1 Orb Slot.
Gain 2
Strength
.
Gain 2
Dexterity
.
Power
Capacitor
1
Gain 2 Orb Slots.
Skill
Chaos
1
Channel
1 random Orb.
Skill
Charge Battery
1
Gain 7
Block
.
Next turn, gain
.
Skill
Chill
0
Channel
1
Frost
for each enemy.
Exhaust
.
Attack
Claw
0
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
Cold Snap
1
Deal 6 damage.
Channel
1
Frost
.
Skill
Compact
1
Gain 6
Block
.
Transform all
Status
cards in your
Hand
into
Fuel
.
Attack
Compile Driver
1
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Power
Consuming Shadow
2
Channel
2
Dark
.
At the end of your turn,
Evoke
your leftmost Orb.
Power
Coolant
1
At the start of your turn, gain 2
Block
for each unique Orb you have.
Skill
Coolheaded
1
Channel
1
Frost
.
Draw 1 card.
Power
Creative AI
3
At the start of your turn, add a random Power into your
Hand
.
Skill
Darkness
1
Channel
1
Dark
.
Trigger the passive ability of all
Dark
Orbs.
Skill
Defend
1
Gain 5
Block
.
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Attack
Beam Cell
0
Deal 3 damage.
Apply 1
Vulnerable
.