Slay the Spire 2
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Colorless Cards - Slay the Spire 2
View all Colorless Cards in the Early Access version of STS2, released on
March 5th 2026
:
Cards
64 Total Cards
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Cost:
All
Type:
All
Rarity:
All
Base
Upgraded
Skill
Alchemize
1
Procure a random potion.
Exhaust
.
Skill
Anointed
1
Put every Rare card from your
Draw Pile
into your
Hand
.
Exhaust
.
Power
Automation
1
Every 10 cards you draw, gain
.
Power
Beacon of Hope
1
Whenever you gain
Block
on your turn, other players gain half that much
Block
.
Skill
Beat Down
3
Play 3 random Attacks from your
Discard Pile
.
Skill
Believe in You
0
Another player gains
.
Attack
Bolas
0
Deal 3 damage.
At the start of your next turn, return this to your
Hand
.
Power
Calamity
3
Whenever you play an Attack, add a random Attack into your
Hand
.
Skill
Catastrophe
2
Play 2 random cards from your
Draw Pile
.
Skill
Coordinate
1
Give another player 5
Strength
this turn.
Skill
Dark Shackles
0
Enemy loses 9
Strength
this turn.
Exhaust
.
Skill
Discovery
1
Choose 1 of 3 random cards to add into your
Hand
. It's free to play this turn.
Exhaust
.
Attack
Dramatic Entrance
0
Innate
.
Deal 11 damage to ALL enemies.
Exhaust
.
Power
Entropy
1
At the start of your turn, Transform 1 card in your
Hand
.
Skill
Equilibrium
2
Gain 13
Block
.
Retain
your
Hand
this turn.
Power
Eternal Armor
3
Gain 9
Plating
.
Power
Fasten
1
Gain an additional 5
Block
from Defend cards.
Skill
Finesse
0
Gain 4
Block
.
Draw 1 card.
Attack
Fisticuffs
1
Deal 7 damage.
Gain
Block
equal to damage dealt.
Attack
Flash of Steel
0
Deal 5 damage.
Draw 1 card.
Attack
Gang Up
1
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Attack
Gold Axe
1
Deal damage equal to the number of cards played this combat.
Attack
Hand of Greed
2
Deal 20 damage.
If
Fatal
, gain 20
Gold
.
Skill
Hidden Gem
1
A random card without
Replay
in your
Draw Pile
gains
Replay
2.
Cost:
0
Type:
All
Rarity:
All
Base
Upgraded
Skill
Believe in You
0
Attack
Bolas
0
Skill
Dark Shackles
0
Attack
Dramatic Entrance
0
Skill
Finesse
0
Attack
Flash of Steel
0
Skill
Impatience
0
Skill
Jack of All Trades
0
Skill
Master of Strategy
0
Attack
Omnislice
0
Power
Panache
0
Skill
Panic Button
0
Skill
Production
0
Skill
Prolong
0
Skill
Purity
0
Skill
Restlessness
0
Skill
Secret Technique
0
Skill
Secret Weapon
0
Skill
The Gambit
0
Skill
Thinking Ahead
0
All
Ironclad
Silent
Regent
Necrobinder
Defect
Colorless
Another player gains
.
Deal 3 damage.
At the start of your next turn, return this to your
Hand
.
Enemy loses 9
Strength
this turn.
Exhaust
.
Innate
.
Deal 11 damage to ALL enemies.
Exhaust
.
Gain 4
Block
.
Draw 1 card.
Deal 5 damage.
Draw 1 card.
If you have no Attacks in your
Hand
, draw 2 cards.
Add 1 random Colorless card into your
Hand
.
Exhaust
.
Draw 3 cards.
Exhaust
.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30
Block
.
You cannot gain
Block
from cards for 2 turns.
Exhaust
.
Gain
.
Exhaust
.
Next turn, gain
Block
equal to your current
Block
.
Exhaust
.
Retain
.
Exhaust
up to 3 cards in your
Hand
.
Exhaust
.
Retain
.
If your
Hand
is empty, draw 2 cards and gain
.
Put a Skill from your
Draw Pile
into your
Hand
.
Exhaust
.
Put an Attack from your
Draw Pile
into your
Hand
.
Exhaust
.
Gain 50
Block
.
If you take unblocked attack damage this combat, die.
Draw 2 cards.
Put 1 card from your
Hand
on top of your
Draw Pile
.
Exhaust
.