
Gain
.
Draw 2 cards.
Exhaust. Deal 6 damage.
Add a copy of this card into your Discard Pile.
Draw 3 cards.
You cannot draw additional cards this turn.
Another player gains 
. Lose 3 HP.
Gain 
. Deal 3 damage.
At the start of your next turn, return this to your Hand.
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Gain 
.
Draw 2 cards.
Lose 1 Max HP. Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deal 14 damage.
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Enemy loses 9 Strength this turn.
Exhaust.
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Gain 5 Strength this turn.
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Gain 4 Block.
Draw 1 card.
Deal 5 damage.
Draw 1 card.
Gain
.
Draw 1 card.
Exhaust. If you have no Attacks in your Hand, draw 2 cards.
Add 1 random Colorless card into your Hand.
Exhaust.
Retain.
Gain 
.
Exhaust. Draw 3 cards.
Exhaust.
Deal 13 damage.
Exhaust.
Gain 9 Block.
Exhaust.
Deal 6 damage.
Draw 1 card.
Exhaust.
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Gain

.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself. Whenever you play a card this turn, apply 3 Doom to the enemy.
Lose 6 HP.
Gain 
.
Draw 3 cards.
Exhaust. Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
Osty deals 6 damage.
Transform all Attacks in your Hand into Giant Rock.
Gain 
.
Exhaust. Next turn, gain Block equal to your current Block.
Exhaust.
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Whenever you play an Attack this turn, gain 3 Block.
Retain.
If your Hand is empty, draw 2 cards and gain 
. Osty deals 4 damage.
Whenever you play a card that costs 
or more, return this to your Hand from the Discard Pile. Put a Skill from your Draw Pile into your Hand.
Exhaust.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Gain 
. Gain 2 Dexterity this turn.
Innate.
Deal 10 damage.
Apply 1 Vulnerable.
Exhaust.
Deal 14 damage to ALL enemies.
Innate.
Deal 11 damage.
Exhaust.
Deal 3 damage.
Apply 1 Vulnerable.
Draw 1 card.
Gain
.
Gain
.
Forge 5.
Exhaust. Gain 6 Block.
Add a Dazed into your Discard Pile.
Innate.
Gain 10 Block.
Exhaust.
Discard your Hand,
then draw that many cards.
Exhaust.
Channel 1 Frost for each enemy.
Exhaust.
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Gain 7 Block.
Deal 11 damage.
Add a Debris into your Hand.
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Gain 4 Block.
Draw 1 card.
If you draw a Skill, gain 3 Block.
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Deal 3 damage for each
previously spent this turn. Discard 2 cards.
Add 2 Shivs into your Hand.
Gain 2 Focus this turn.
Exhaust.
Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust.
Another player adds 1 random Colorless card to their Hand.
Deal 4 damage for each Skill already played this turn.
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Whenever you play a card this turn, gain 1 Strength this turn.
Deal 3 damage.
Apply 1 Weak.
Draw 2 cards.
Add a Burn into your Discard Pile.
Gain 9 Block.
Return this card to your Hand.
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Draw 1 card.
Discard 1 card.
Choose 1 of 3 random Colorless cards to add into your Hand.
Deal 3 damage to ALL enemies for each
gained this turn. Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust.
Gain 9
.
Exhaust.