The latest Slay the Spire 2 update, coded v0.103.2, finally introduces the pending beta content to the main branch, introducing a selection of card changes and a complete rework to the Doormaker boss. If you have played the beta content extensively, most of this will be familiar to you – and if you faithfully stuck with the standard branch, this is a good time to check out what Mega Crit has been cooking.
Check out our previous beta patch note rundowns below to trace the development changes in full:
Slay the Spire 2 v0.103.2 Main Branch Patch Notes – Key Insights
Content Changes
General Balance
- Ascension 6 reworked: "Gloom" replaced with "Inflation" — card removal at the Merchant is now more expensive
- All shop Relics cost 25 Gold less; gold-generating Relics no longer appear in the shop
- Map generation made more consistent
- Deprecated cards in saved runs now replaced with a placeholder Status: "Draw 1 card. Remove this from your Deck. Exhaust"
Event Changes
- Various event options and spawn conditions tweaked
Card Changes
The Ironclad
- New card: Not Yet
- Rare Skill, Cost 2, Heal 10(13) HP, Exhaust
- Dominate, Expect a Fight, Spite, Stoke reworked; Grapple deprecated
- General push toward survivability and Exhaust synergies
The Silent
- Blade of Ink reworked to generate Inky Shivs — Inky deals 2 extra damage and applies 1 Weak
- Acrobatics moved from Common to Uncommon, aligning with Skim, Parse, Glimmer, and Burning Pact
- The goal is to rein in Sly builds without making them unplayable or unfun.
The Regent
- Arsenal now grants Strength for any card created;
Regalite relic grants Block for any card created - The Regent received the most buffs in this beta cycle, and it is well deserved.
The Necrobinder
- Borrowed Time reworked: Cost 1, Gain 4(6) Energy, cards cost +1 this turn — synergizes with Reap and Bury
The Defect
- Minor buffs and nerfs only
Colorless
- Hidden Gem and
Pendulum relics reworked
Character Changes
- Five new Neow relics introduced: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, Winged Boots
Enemy and Boss Changes
- Skulking Colony buffed; Doormaker received the most drastic rework
Art, UI, and Quality-of-Life Improvements
- Official art for many cards, relics, enemies, and Nonupeipe the Ancient; new VFX for animations, moves, afflictions, and energy counters
- Badges system added for end-of-run highlights
- Leaderboards revamped: friends-only, scored by win + badges + speed
- Phobia Mode added; feedback tool character limit raised from 500 to 8,000
- Daily/Custom runs no longer unlock achievements or epochs
- Controller fixes, "Fatal Error" Steam cloud sync fix, multiplayer "Error 5008" resolved
You can read the full list of changes on Steam.
Slay the Spire 2 v0.103.2 – First Impressions
I'm mostly glad we've finally merged the main and beta branches, as it was odd to follow key content creators on the cutting edge while the main player base was still playing with a different version. As a longtime fan of Shiv builds, I am very happy to see it getting a new dimension. The badges system and run-specific highlights are also a very fun addition regardless of your current skill level, and it is great to see elements like this being introduced alongside the high-level Ascension reworks.
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