Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Procure a random potion.
Exhaust.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Gain 13 Block.
Retain your Hand this turn.
Gain 4 Block.
Draw 1 card.
Deal 7 damage.
Gain Block equal to damage dealt.
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Gain 
.
Exhaust. Next turn, gain Block equal to your current Block.
Exhaust.
Gain 1 Strength.
Gain 1 Dexterity.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
At the end of 3 turns, deal 40 damage to ALL enemies.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Gain 11 Block.
Deal 14 damage.
At the start of your turn, Transform 1 card in your Hand.
Deal 25 damage.
Add 3 random 0
cards into your Hand. Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
At the start of your turn, gain 4 Vigor.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Deal 10 damage to a random enemy X times.
Whenever you play an Attack, add a random Attack into your Hand.
Deal 20 damage.
If Fatal, gain 20 Gold.
Draw 3 cards.
Exhaust.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Draw cards until your Hand is full.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Gain 9 Plating.
Deal 12 damage.
Retain your Hand this turn.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Add 1 random Colorless card into your Hand.
Exhaust.
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal damage equal to the number of cards played this combat.
A random card without Replay in your Draw Pile gains Replay 2.
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Retain.
If your Hand is empty, draw 2 cards and gain 
. Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Play 3 random Attacks from your Discard Pile.
Play 2 random cards from your Draw Pile.
At the start of your turn, play the top card of your Draw Pile.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.