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Colourless

Last Updated: May 21, 2026
S
PowerFasten1
Gain an additional 5 Block from Defend cards.
SkillShockwave2
SkillAlchemize1
A
SkillDark Shackles0
Enemy loses 9 Strength this turn.
Exhaust.
SkillDiscovery1
AttackDramatic Entrance0
SkillEquilibrium2
SkillFinesse0
AttackFisticuffs1
AttackFlash of Steel0
AttackOmnislice0
SkillProduction0
SkillProlong0
PowerProwess1
SkillSplash1
SkillThe Bomb2
AttackThrumming Hatchet1
SkillUltimate Defend1
AttackUltimate Strike1
PowerEntropy1
AttackJackpot3
B
PowerAutomation1
Every 10 cards you draw, gain Colorless Energy.
PowerPanache0
SkillPanic Button0
PowerPrep Time1
AttackSeeker Strike1
SkillThinking Ahead0
AttackVolleyX
PowerCalamity3
AttackHand of Greed2
SkillMaster of Strategy0
PowerRolling Boulder3
SkillScrawl1
SkillSecret Technique0
C
PowerStratagem1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
PowerEternal Armor3
AttackSalvo1
SkillSecret Weapon0
D
SkillImpatience0
If you have no Attacks in your Hand, draw 2 cards.
SkillJack of All Trades0
SkillPurity0
AttackBolas0
AttackGold Axe1
SkillHidden Gem1
SkillThe Gambit0
F
AttackMind Blast1
Innate.
Deal damage equal to the number of cards in your Draw Pile.
SkillRestlessness0
SkillAnointed1
SkillBeat Down3
SkillCatastrophe2
PowerMayhem2
PowerNostalgia1
AttackRend2
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Procure a random potion.
Exhaust.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Innate.
Deal 11 damage to ALL enemies.
Exhaust.
Gain 13 Block.
Retain your Hand this turn.
Gain 4 Block.
Draw 1 card.
Deal 7 damage.
Gain Block equal to damage dealt.
Deal 5 damage.
Draw 1 card.
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Gain Colorless EnergyColorless Energy.
Exhaust.
Next turn, gain Block equal to your current Block.
Exhaust.
Gain 1 Strength.
Gain 1 Dexterity.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
At the end of 3 turns, deal 40 damage to ALL enemies.
Deal 11 damage.
At the start of your next turn, return this to your Hand.
Gain 11 Block.
Deal 14 damage.
At the start of your turn, Transform 1 card in your Hand.
Deal 25 damage.
Add 3 random 0Colorless Energy cards into your Hand.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust.
At the start of your turn, gain 4 Vigor.
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Deal 10 damage to a random enemy X times.
Whenever you play an Attack, add a random Attack into your Hand.
Deal 20 damage.
If Fatal, gain 20 Gold.
Draw 3 cards.
Exhaust.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Draw cards until your Hand is full.
Exhaust.
Put a Skill from your Draw Pile into your Hand.
Exhaust.
Gain 9 Plating.
Deal 12 damage.
Retain your Hand this turn.
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Add 1 random Colorless card into your Hand.
Exhaust.
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Deal 3 damage.
At the start of your next turn, return this to your Hand.
Deal damage equal to the number of cards played this combat.
A random card without Replay in your Draw Pile gains Replay 2.
Gain 50 Block.
If you take unblocked attack damage this combat, die.
Retain.
If your Hand is empty, draw 2 cards and gain Colorless EnergyColorless Energy.
Put every Rare card from your Draw Pile into your Hand.
Exhaust.
Play 3 random Attacks from your Discard Pile.
Play 2 random cards from your Draw Pile.
At the start of your turn, play the top card of your Draw Pile.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.