The v0.111.0 beta patch for Slay the Spire 2 promises to be the last one for a while. Mega Crit is taking a week off at the end of August, which is where the normal biweekly cadence would land. However, there is a big content update being teased, too, which serves as the reason why the beta patches’ cadence will lessen in the near future.
The patch adds multiple art fidelity updates, with the low HP idle character animations being the standout of the bunch. We also have a set of card changes to consider.
Check out our previous patch-note rundowns below to trace the development changes in full:
- v0.110.0
- v0.109.0
- v0.108.0
- v0.107.1 – Main Branch Update
- v0.107.0
- v0.106.0
- v0.105.0
- v0.104.0
- v0.103.2 - Main Branch Update
- v0.103.1
- v0.103.0
- v0.102.0
Slay the Spire 2 v0.111.0 Beta Branch Patch Notes – Key Insights
Content Changes
- Graphical fidelity improvements
- All playable characters now have dedicated idle animations that trigger when close to death.


Hibernate, One For All, 

Cacophony, 

Underworld and 

Midnight received new portrait art.- Updated Necrobinder's slash VFX,
- The Dexterity Potion is green again!
- Indonesian localization added – Mega Crit continues to roll out wide-ranging translations to the game. English text remains the fallback for any untranslated strings.
Balance Changes
Relic Changes


Brightest Flame nerf (Tezcatara): max HP loss increased from 1 to 2
Beautiful Bracelet nerf (Nonupeipe): now Enchants 4 random cards instead of letting you select them
Card Changes
Ironclad


Expect a Fight rework: Uncommon Skill, Cost 3 (was 2(1)) – "Gain 15(16) Block. Gains 5(8) additional Block for each Strength you have." (was "Gain 1 Energy for each Attack in your Hand. You cannot gain additional Energy this turn.")

Forgotten Ritual buff: no longer requires a card to be Exhausted to gain Energy

Rampage buff: base damage increased from 9 to 10; scaling damage from 5(9) to 5(10)
Silent


Blade of Ink nerf: Inky enchantment no longer gives additional damage, still applies Weak

Mirage nerf: now Exhausts, loses Exhaust on upgrade instead of the cost dropping from 1 to 0
Regent


Alignment buff: Star cost decreased from 3 to 2

Spoils of Battle buff: Forge increased from 5(8) to 6(9)

Refine Blade nerf: Forge decreased from 9(13) to 8(12)

Guiding Star change: card draw moved from this turn to next; Star cost decreased from 2 to 1
Regalite nerf: Block gain decreased from 6 to 4
Necrobinder
Defect


Hyperbeam rework: "Deal 24(30) damage to ALL enemies. Lose 3 Focus this turn." (was "Deal 30(38) damage to ALL enemies. Lose 3 Focus.")

Thunder buff: damage from 6(8) to 8(11)

Null nerf: Weak application decreased from 2(3) to 1(2)

Synchronize nerf: Focus decreased from 2(3) to 1(2)
Colorless


Rend change: Energy cost decreased from 2 to 1; base damage decreased from 15(18) to 10(12)

Salvo and 

Splash rarity swap: Splash is now Rare, Salvo is now Uncommon
Enemy Changes
- Axebot buff:
- Hammer Uppercut damage 12(14) to 14(18)
- The One-Two damage 9(10)x2 to 10(11)x2
- Now gains +10 Max HP on each respawn
- Mechaknight buff: now also deals 8(12) damage on its Flamethrower turn
- Exoskeleton buff: HP at Ascension 8 increased from 24-28(25-29) to 24-28(26-30)
- Globe Head buff: Galvanic power at Ascension 9 increased from 6(6) to 6(8)
- Louse Progenitor buff: Strength gain at Ascension 9 increased from 5(5) to 5(7)
- Soul Fysh buff: De-Gas damage at Ascension 9 increased from 16(17) to 16(18)
- Entomancer buff: HP at Ascension 8 increased from 145(155) to 145(165)
You can read the full list of changes on Steam. You can also look back at the previous beta patch notes to see how these changes were incrementally made over the previous two months.





























