Background

Infernal Blade

Add a random Attack into your Hand. It's free to play this turn. Exhaust.
Ironclad
Skill
1
Uncommon

Infernal Blade+UPGRADED

Cost changes from 1 to 0
Jorbs
Jorbs
Jorbs
Ironclad has enough expensive attacks and reasons to care about a card exhausting that Infernal Blade can be worth picking up as a way to deal some damage in Act 1, despite the variance inherent in how it performs. Sometimes you'll hit Bludgeon or Mangle and love it, other times you'll hit an Anger or Whirlwind and wish you had taken a different card. Something to consider with cards which have variance in how well they perform: If your deck is already strong enough to win with reliable options, taking cards with heavy variance can create a risk of it misfiring and losing. On the other hand, if you're struggling to survive the act, the heavy variance can give you a potential way to come back.