

Lots of damage, very quickly, and chances to benefit from exhaust synergies like Feel No Pain. Goes especially well with ways to fill up your hand like Battle Trance or Offering. It's also an excellent target for some game-winning enchants, like 8 Vigor or +50% damage. Taking it most of the time is the right idea, but do be careful in decks which are dependent on particular cards and will regret playing it when they draw it.

Dealing a lot of damage is the obvious benefit of this card, but exhausting your whole hand is also beneficial. Play any cards you don't want to Exhaust first, THEN play the Fiend Fire to delete everything else. This can let you thin your deck down to one strong combo.



































