

Being able to spend two Energy on Block semi-efficiently is a nice thing to get out of a Common, and Necrobinder also has some synergies with higher cost cards which this taps into later in the run. Often happy to take one in Act 1 and will sometimes take more later.

A solid 2-cost block with some lasting effect in the form of Summon. Really good with Danse Macabre or Intimidating Helmet.


































