Background

Drum of Battle

Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Ironclad
Power
0
Uncommon

Drum of Battle+UPGRADED

Draw 3 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
Jorbs
Jorbs
Jorbs
Slightly double-edged card, as it is possible to have a deck which relies on certain cards and can't afford for this to accidentally exhaust them. That said, Ironclad is very capable of building a strong enough deck that it can easily kill any enemy in the game before running out of gas from Exhaust effects like this, and right off the bat this card draws cards for 0 energy and then starts turning on your Exhaust synergies, so it'll be a good pick up for a lot of decks like those.