Background

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.
Ironclad
Power
1
Rare

Crimson Mantle+UPGRADED

At the start of your turn, lose 1 HP and gain 10 Block.
Jorbs
Jorbs
Jorbs
Ironclad needs some ways to stay alive while playing tons of Attacks, and Crimson Mantle is one of the good ones. Synergizes with self-damage cards and relics, and makes a good chunk of Block per turn for not much upfront investment. It's definitely worth noting that this won't make you any Block on the turn you play it. It's a little slow to get rolling.